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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001986 | Zandronum | [All Projects] Bug | public | 2014-11-03 12:18 | 2015-05-04 21:11 | ||||
Reporter | StrikerMan780 | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | major | Reproducibility | always | ||||
Status | closed | Resolution | duplicate | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.4 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001986: A_FadeOut doesn't work online | ||||||||
Description | Any actor will not be faded, nor removed by A_FadeOut if used online. | ||||||||
Additional Information |
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Attached Files | ![]() ![]() | ||||||||
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StrikerMan780 (reporter) 2014-11-04 07:09 |
It's worth noting that when you disconnect from the server and come back, the actors will finally be gone. |
StrikerMan780 (reporter) 2014-11-04 21:08 |
Uploaded a test wad, instructions are the same except launching Deathmatch on any map you please. |
Watermelon (developer) 2014-11-11 04:56 edited on: 2014-11-11 04:57 |
Does this happen in 2.0 or the 1.4 branch? Maybe I did it wrong, but the teleport fogs all go away. Do you mean they keep flashing for you, or did you dump the actors and see that they still exist? NOTE: I did this with the development (zandronum-stable) branch @ latest. |
StrikerMan780 (reporter) 2014-11-11 05:35 edited on: 2014-11-11 05:37 |
Happened since before Zandronum 1.0, iirc... during the development of Skulltag 98e. However, it never got fixed. It still happens in 2.0. And the Teleport Fogs never go away. They just keep flashing forever. I just copied the code from the ROTT TC which also exhibits the bug, I don't think there's any missing frames either. EDIT: Nope, no missing frames. |
ZzZombo (reporter) 2014-11-11 09:39 |
Uh, what does the ticket has to do with serverside actors? |
StrikerMan780 (reporter) 2014-11-11 14:20 |
Meaning actors that aren't spawned with +CLIENTSIDEONLY or SXF_CLIENTSIDE. Any effects spawned clientside fade and are removed properly. Anything that's spawned serverside and are networked, do not fade, nor are removed. |
Dusk (developer) 2014-11-11 15:33 edited on: 2014-11-11 15:35 |
Torr, how do you feel about a commit like this? 'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/f48fd88d72d8 [^]' Fixing A_FadeOut was a simple thing in and of itself but the same problem was also present in countless other codepointers. So instead of fixing this one at a time I figured to do something about this once and for all. |
StrikerMan780 (reporter) 2014-12-06 02:11 |
^ Yes, please.... bloody fuck yes please, there's some other problems I'm getting because of that exact same issue that commit is supposed to fix. |
Torr Samaho (administrator) 2014-12-28 15:59 |
I added some comments on the bitbucket commit page. |
StrikerMan780 (reporter) 2015-01-19 00:10 |
Still not fixed in the latest 2.0 build. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2014-11-03 12:18 | StrikerMan780 | New Issue | |
2014-11-04 07:09 | StrikerMan780 | Note Added: 0010825 | |
2014-11-04 20:48 | StrikerMan780 | File Added: brokenfadout_test.pk3 | |
2014-11-04 21:08 | StrikerMan780 | Note Added: 0010831 | |
2014-11-11 04:56 | Watermelon | Note Added: 0010859 | |
2014-11-11 04:56 | Watermelon | Assigned To | => Watermelon |
2014-11-11 04:56 | Watermelon | Status | new => feedback |
2014-11-11 04:57 | Watermelon | Note Edited: 0010859 | View Revisions |
2014-11-11 04:57 | Watermelon | Assigned To | Watermelon => |
2014-11-11 05:35 | StrikerMan780 | Note Added: 0010862 | |
2014-11-11 05:35 | StrikerMan780 | Status | feedback => new |
2014-11-11 05:36 | StrikerMan780 | Note Edited: 0010862 | View Revisions |
2014-11-11 05:36 | StrikerMan780 | Note Edited: 0010862 | View Revisions |
2014-11-11 05:36 | StrikerMan780 | Note Edited: 0010862 | View Revisions |
2014-11-11 05:37 | StrikerMan780 | Note Edited: 0010862 | View Revisions |
2014-11-11 09:39 | ZzZombo | Note Added: 0010864 | |
2014-11-11 13:36 | Dusk | Assigned To | => Dusk |
2014-11-11 13:36 | Dusk | Status | new => confirmed |
2014-11-11 13:37 | Dusk | Summary | A_FadeOut doesn't fade serverside actors, or remove them online. => A_FadeOut doesn't work online |
2014-11-11 13:37 | Dusk | Description Updated | View Revisions |
2014-11-11 13:37 | Dusk | Steps to Reproduce Updated | View Revisions |
2014-11-11 13:37 | Dusk | Additional Information Updated | View Revisions |
2014-11-11 14:20 | StrikerMan780 | Note Added: 0010865 | |
2014-11-11 14:37 | Dusk | Status | confirmed => assigned |
2014-11-11 14:37 | Dusk | Product Version | 2.0-beta => 1.4 |
2014-11-11 14:37 | Dusk | Steps to Reproduce Updated | View Revisions |
2014-11-11 15:33 | Dusk | Note Added: 0010866 | |
2014-11-11 15:33 | Dusk | Status | assigned => needs review |
2014-11-11 15:35 | Dusk | Note Edited: 0010866 | View Revisions |
2014-12-06 02:11 | StrikerMan780 | Note Added: 0011038 | |
2014-12-06 02:13 | StrikerMan780 | File Added: Screenshot_Doom_20141205_221012.jpg | |
2014-12-28 15:59 | Torr Samaho | Note Added: 0011100 | |
2014-12-28 16:00 | Torr Samaho | Status | needs review => feedback |
2015-01-19 00:10 | StrikerMan780 | Note Added: 0011443 | |
2015-01-19 00:10 | StrikerMan780 | Status | feedback => assigned |
2015-05-04 20:52 | Edward-san | Assigned To | Dusk => Edward-san |
2015-05-04 21:11 | Edward-san | Assigned To | Edward-san => |
2015-05-04 21:11 | Edward-san | Status | assigned => closed |
2015-05-04 21:11 | Edward-san | Resolution | open => duplicate |
2015-05-04 21:11 | Edward-san | Relationship added | duplicate of 0000774 |
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