MantisBT - Zandronum
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0001986Zandronum[All Projects] Bugpublic2014-11-03 12:182015-05-04 21:11
StrikerMan780 
 
normalmajoralways
closedduplicate 
1.4 
 
0001986: A_FadeOut doesn't work online
Any actor will not be faded, nor removed by A_FadeOut if used online.

ACTOR RottTeleportFog : TeleportFog replaces TeleportFog
{
  +NOBLOCKMAP
  +NOTELEPORT
  +NOGRAVITY
  +FLOAT
  States
  {
  Spawn:
    TFOG ABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGH 1 Bright
  Looper:
    TFOG ABCDEFGH 1 Bright a_fadeout
    Loop
  }
}
No tags attached.
duplicate of 0000774closed Edward-san A_FadeIn/A_FadeOut doesn't work on bullet/blood puff and rocket trail actors online 
? brokenfadout_test.pk3 (316) 2014-11-04 20:48
/tracker/file_download.php?file_id=1324&type=bug
jpg Screenshot_Doom_20141205_221012.jpg (502,187) 2014-12-06 02:13
/tracker/file_download.php?file_id=1338&type=bug
Issue History
2014-11-03 12:18StrikerMan780New Issue
2014-11-04 07:09StrikerMan780Note Added: 0010825
2014-11-04 20:48StrikerMan780File Added: brokenfadout_test.pk3
2014-11-04 21:08StrikerMan780Note Added: 0010831
2014-11-11 04:56WatermelonNote Added: 0010859
2014-11-11 04:56WatermelonAssigned To => Watermelon
2014-11-11 04:56WatermelonStatusnew => feedback
2014-11-11 04:57WatermelonNote Edited: 0010859bug_revision_view_page.php?bugnote_id=10859#r5956
2014-11-11 04:57WatermelonAssigned ToWatermelon =>
2014-11-11 05:35StrikerMan780Note Added: 0010862
2014-11-11 05:35StrikerMan780Statusfeedback => new
2014-11-11 05:36StrikerMan780Note Edited: 0010862bug_revision_view_page.php?bugnote_id=10862#r5958
2014-11-11 05:36StrikerMan780Note Edited: 0010862bug_revision_view_page.php?bugnote_id=10862#r5959
2014-11-11 05:36StrikerMan780Note Edited: 0010862bug_revision_view_page.php?bugnote_id=10862#r5960
2014-11-11 05:37StrikerMan780Note Edited: 0010862bug_revision_view_page.php?bugnote_id=10862#r5961
2014-11-11 09:39ZzZomboNote Added: 0010864
2014-11-11 13:36DuskAssigned To => Dusk
2014-11-11 13:36DuskStatusnew => confirmed
2014-11-11 13:37DuskSummaryA_FadeOut doesn't fade serverside actors, or remove them online. => A_FadeOut doesn't work online
2014-11-11 13:37DuskDescription Updatedbug_revision_view_page.php?rev_id=5963#r5963
2014-11-11 13:37DuskSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=5965#r5965
2014-11-11 13:37DuskAdditional Information Updatedbug_revision_view_page.php?rev_id=5967#r5967
2014-11-11 14:20StrikerMan780Note Added: 0010865
2014-11-11 14:37DuskStatusconfirmed => assigned
2014-11-11 14:37DuskProduct Version2.0-beta => 1.4
2014-11-11 14:37DuskSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=5968#r5968
2014-11-11 15:33DuskNote Added: 0010866
2014-11-11 15:33DuskStatusassigned => needs review
2014-11-11 15:35DuskNote Edited: 0010866bug_revision_view_page.php?bugnote_id=10866#r5970
2014-12-06 02:11StrikerMan780Note Added: 0011038
2014-12-06 02:13StrikerMan780File Added: Screenshot_Doom_20141205_221012.jpg
2014-12-28 15:59Torr SamahoNote Added: 0011100
2014-12-28 16:00Torr SamahoStatusneeds review => feedback
2015-01-19 00:10StrikerMan780Note Added: 0011443
2015-01-19 00:10StrikerMan780Statusfeedback => assigned
2015-05-04 20:52Edward-sanAssigned ToDusk => Edward-san
2015-05-04 21:11Edward-sanAssigned ToEdward-san =>
2015-05-04 21:11Edward-sanStatusassigned => closed
2015-05-04 21:11Edward-sanResolutionopen => duplicate
2015-05-04 21:11Edward-sanRelationship addedduplicate of 0000774

Notes
(0010825)
StrikerMan780   
2014-11-04 07:09   
It's worth noting that when you disconnect from the server and come back, the actors will finally be gone.
(0010831)
StrikerMan780   
2014-11-04 21:08   
Uploaded a test wad, instructions are the same except launching Deathmatch on any map you please.
(0010859)
Watermelon   
2014-11-11 04:56   
(edited on: 2014-11-11 04:57)
Does this happen in 2.0 or the 1.4 branch? Maybe I did it wrong, but the teleport fogs all go away. Do you mean they keep flashing for you, or did you dump the actors and see that they still exist?

NOTE: I did this with the development (zandronum-stable) branch @ latest.

(0010862)
StrikerMan780   
2014-11-11 05:35   
(edited on: 2014-11-11 05:37)
Happened since before Zandronum 1.0, iirc... during the development of Skulltag 98e. However, it never got fixed. It still happens in 2.0.

And the Teleport Fogs never go away. They just keep flashing forever. I just copied the code from the ROTT TC which also exhibits the bug, I don't think there's any missing frames either.

EDIT: Nope, no missing frames.

(0010864)
ZzZombo   
2014-11-11 09:39   
Uh, what does the ticket has to do with serverside actors?
(0010865)
StrikerMan780   
2014-11-11 14:20   
Meaning actors that aren't spawned with +CLIENTSIDEONLY or SXF_CLIENTSIDE. Any effects spawned clientside fade and are removed properly. Anything that's spawned serverside and are networked, do not fade, nor are removed.
(0010866)
Dusk   
2014-11-11 15:33   
(edited on: 2014-11-11 15:35)
Torr, how do you feel about a commit like this?
'https://bitbucket.org/crimsondusk/zandronum-sandbox-stable/commits/f48fd88d72d8 [^]'

Fixing A_FadeOut was a simple thing in and of itself but the same problem was also present in countless other codepointers. So instead of fixing this one at a time I figured to do something about this once and for all.

(0011038)
StrikerMan780   
2014-12-06 02:11   
^ Yes, please.... bloody fuck yes please, there's some other problems I'm getting because of that exact same issue that commit is supposed to fix.
(0011100)
Torr Samaho   
2014-12-28 15:59   
I added some comments on the bitbucket commit page.
(0011443)
StrikerMan780   
2015-01-19 00:10   
Still not fixed in the latest 2.0 build.