MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001986 | Zandronum | [All Projects] Bug | public | 2014-11-03 12:18 | 2015-05-04 21:11 |
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Reporter | StrikerMan780 | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | | OS | | OS Version | |
Product Version | 1.4 | |
Target Version | | Fixed in Version | | |
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Summary | 0001986: A_FadeOut doesn't work online |
Description | Any actor will not be faded, nor removed by A_FadeOut if used online. |
Steps To Reproduce | |
Additional Information |
ACTOR RottTeleportFog : TeleportFog replaces TeleportFog
{
+NOBLOCKMAP
+NOTELEPORT
+NOGRAVITY
+FLOAT
States
{
Spawn:
TFOG ABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGHABCDEFGH 1 Bright
Looper:
TFOG ABCDEFGH 1 Bright a_fadeout
Loop
}
}
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Tags | No tags attached. |
Relationships | duplicate of | 0000774 | closed | Edward-san | A_FadeIn/A_FadeOut doesn't work on bullet/blood puff and rocket trail actors online |
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Attached Files | brokenfadout_test.pk3 (316) 2014-11-04 20:48 /tracker/file_download.php?file_id=1324&type=bug
Screenshot_Doom_20141205_221012.jpg (502,187) 2014-12-06 02:13 /tracker/file_download.php?file_id=1338&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-11-03 12:18 | StrikerMan780 | New Issue | |
2014-11-04 07:09 | StrikerMan780 | Note Added: 0010825 | |
2014-11-04 20:48 | StrikerMan780 | File Added: brokenfadout_test.pk3 | |
2014-11-04 21:08 | StrikerMan780 | Note Added: 0010831 | |
2014-11-11 04:56 | Watermelon | Note Added: 0010859 | |
2014-11-11 04:56 | Watermelon | Assigned To | => Watermelon |
2014-11-11 04:56 | Watermelon | Status | new => feedback |
2014-11-11 04:57 | Watermelon | Note Edited: 0010859 | bug_revision_view_page.php?bugnote_id=10859#r5956 |
2014-11-11 04:57 | Watermelon | Assigned To | Watermelon => |
2014-11-11 05:35 | StrikerMan780 | Note Added: 0010862 | |
2014-11-11 05:35 | StrikerMan780 | Status | feedback => new |
2014-11-11 05:36 | StrikerMan780 | Note Edited: 0010862 | bug_revision_view_page.php?bugnote_id=10862#r5958 |
2014-11-11 05:36 | StrikerMan780 | Note Edited: 0010862 | bug_revision_view_page.php?bugnote_id=10862#r5959 |
2014-11-11 05:36 | StrikerMan780 | Note Edited: 0010862 | bug_revision_view_page.php?bugnote_id=10862#r5960 |
2014-11-11 05:37 | StrikerMan780 | Note Edited: 0010862 | bug_revision_view_page.php?bugnote_id=10862#r5961 |
2014-11-11 09:39 | ZzZombo | Note Added: 0010864 | |
2014-11-11 13:36 | Dusk | Assigned To | => Dusk |
2014-11-11 13:36 | Dusk | Status | new => confirmed |
2014-11-11 13:37 | Dusk | Summary | A_FadeOut doesn't fade serverside actors, or remove them online. => A_FadeOut doesn't work online |
2014-11-11 13:37 | Dusk | Description Updated | bug_revision_view_page.php?rev_id=5963#r5963 |
2014-11-11 13:37 | Dusk | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=5965#r5965 |
2014-11-11 13:37 | Dusk | Additional Information Updated | bug_revision_view_page.php?rev_id=5967#r5967 |
2014-11-11 14:20 | StrikerMan780 | Note Added: 0010865 | |
2014-11-11 14:37 | Dusk | Status | confirmed => assigned |
2014-11-11 14:37 | Dusk | Product Version | 2.0-beta => 1.4 |
2014-11-11 14:37 | Dusk | Steps to Reproduce Updated | bug_revision_view_page.php?rev_id=5968#r5968 |
2014-11-11 15:33 | Dusk | Note Added: 0010866 | |
2014-11-11 15:33 | Dusk | Status | assigned => needs review |
2014-11-11 15:35 | Dusk | Note Edited: 0010866 | bug_revision_view_page.php?bugnote_id=10866#r5970 |
2014-12-06 02:11 | StrikerMan780 | Note Added: 0011038 | |
2014-12-06 02:13 | StrikerMan780 | File Added: Screenshot_Doom_20141205_221012.jpg | |
2014-12-28 15:59 | Torr Samaho | Note Added: 0011100 | |
2014-12-28 16:00 | Torr Samaho | Status | needs review => feedback |
2015-01-19 00:10 | StrikerMan780 | Note Added: 0011443 | |
2015-01-19 00:10 | StrikerMan780 | Status | feedback => assigned |
2015-05-04 20:52 | Edward-san | Assigned To | Dusk => Edward-san |
2015-05-04 21:11 | Edward-san | Assigned To | Edward-san => |
2015-05-04 21:11 | Edward-san | Status | assigned => closed |
2015-05-04 21:11 | Edward-san | Resolution | open => duplicate |
2015-05-04 21:11 | Edward-san | Relationship added | duplicate of 0000774 |
Notes |
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It's worth noting that when you disconnect from the server and come back, the actors will finally be gone. |
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Uploaded a test wad, instructions are the same except launching Deathmatch on any map you please. |
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(0010859)
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Watermelon
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2014-11-11 04:56
(edited on: 2014-11-11 04:57) |
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Does this happen in 2.0 or the 1.4 branch? Maybe I did it wrong, but the teleport fogs all go away. Do you mean they keep flashing for you, or did you dump the actors and see that they still exist?
NOTE: I did this with the development (zandronum-stable) branch @ latest.
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(0010862)
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StrikerMan780
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2014-11-11 05:35
(edited on: 2014-11-11 05:37) |
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Happened since before Zandronum 1.0, iirc... during the development of Skulltag 98e. However, it never got fixed. It still happens in 2.0.
And the Teleport Fogs never go away. They just keep flashing forever. I just copied the code from the ROTT TC which also exhibits the bug, I don't think there's any missing frames either.
EDIT: Nope, no missing frames.
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Uh, what does the ticket has to do with serverside actors? |
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Meaning actors that aren't spawned with +CLIENTSIDEONLY or SXF_CLIENTSIDE. Any effects spawned clientside fade and are removed properly. Anything that's spawned serverside and are networked, do not fade, nor are removed. |
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(0010866)
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Dusk
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2014-11-11 15:33
(edited on: 2014-11-11 15:35) |
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^ Yes, please.... bloody fuck yes please, there's some other problems I'm getting because of that exact same issue that commit is supposed to fix. |
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I added some comments on the bitbucket commit page. |
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Still not fixed in the latest 2.0 build. |
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