MantisBT - Zandronum
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0001948Zandronum[All Projects] Suggestionpublic2014-10-08 00:432015-06-24 17:28
Metal 
Dusk 
lowfeaturealways
acknowledgedopen 
MicrosoftWindowsXP/Vista/7
1.3 
 
0001948: Toggle max corpses/bodies
Just requesting a simple feature to change the amount corpses on the client side. cl_maxcorpses or cl_maxbodies.

Thought we had this before, but I may have been thinking of ZDaemon.
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Issue History
2014-10-08 00:43MetalNew Issue
2014-10-08 13:30DuskNote Added: 0010385
2014-10-08 13:32DuskNote Edited: 0010385bug_revision_view_page.php?bugnote_id=10385#r5614
2014-10-08 13:36DuskStatusnew => feedback
2014-10-08 21:02MetalNote Added: 0010389
2014-10-08 21:02MetalStatusfeedback => new
2014-10-08 21:05MetalNote Edited: 0010389bug_revision_view_page.php?bugnote_id=10389#r5618
2014-10-08 21:05WatermelonNote Added: 0010390
2014-10-09 13:34DuskNote Added: 0010421
2014-10-09 13:35DuskAssigned To => Dusk
2014-10-09 13:35DuskStatusnew => acknowledged
2015-06-24 17:28__Lagger__Note Added: 0012781

Notes
(0010385)
Dusk   
2014-10-08 13:30   
(edited on: 2014-10-08 13:32)
The problem with this are archviles. If a client deletes corpses on its end, what will it do when an archvile revives a corpse that's already been deleted on the client's end? With modern DECORATE around, the master/child related corpses can also become integral parts of gameplay.

I suppose this is a problem because the corpses cause rendering lag? In which case it might be a better idea to simply hide the corpses and pop them back into visibility if their state changes. Though a solution like that will not work with corpses that do not stay still..

(0010389)
Metal   
2014-10-08 21:02   
(edited on: 2014-10-08 21:05)
Hmm, I may have been too vague with my suggestion. I meant players bodies. Not monsters. Like in duel or deathmatch, you have a bunch of corpses on the ground.

Sorry about that.

(0010390)
Watermelon   
2014-10-08 21:05   
For Dusk's comment, I wonder if we could keep the last cl_maxbodies in some list and then only render those?

Player bodies most likely could be hidden indefinitely when they hit their PLAY G -1 (or w/e the last state is) in decorate.

Corpses causing rendering lag sucked in games like ZDoomWars where masses would just pile up.
(0010421)
Dusk   
2014-10-09 13:34   
I guess we could have an option to hide non-moving (tics=-1) corpses, players and non-players alike.
(0012781)
__Lagger__   
2015-06-24 17:28   
I'm not sure what happens when a monster freezes and shatters (like in Hexen). I do know that shattering frozen monsters has huge impact on my fps compared to just killing them. Especially with a monster count of over 2000. Would love to see this maxcorpses/bodies feature for monsters.