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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001927 | Zandronum | [All Projects] Bug | public | 2014-08-19 00:45 | 2016-08-18 12:36 | ||||||||
Reporter | ZzZombo | ||||||||||||
Assigned To | |||||||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001927: The reflection rune ignores all kind of damage resistances | ||||||||||||
Description | Everything: armor, damage factor based protection (including PowerProtection), even invulnerability. That makes the rune holder in my mod extremely frustrating to deal with because despite the fact he takes little to no damage (there is an armor that fully absorbs 1000 points of damage, greatly improving one's longevity) you take the same amount of reflected damage as if he was naked. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0010217) Ivan (reporter) 2014-08-19 02:11 |
I really think at this point we should have a lot more control over these runes, I mean, aren't they internal and specific to Skulltag/Zandronum? Yet we have 0 control over them, which is sad. |
(0013976) Dusk (developer) 2015-12-13 03:02 |
Works for me. |
(0015471) Ivan (reporter) 2016-08-18 02:08 |
Was anything done about this one? |
(0015478) Edward-san (developer) 2016-08-18 09:11 |
An example wad is needed, since the description shows a mod might be involved in it. |
(0015481) Ivan (reporter) 2016-08-18 12:36 |
Example wad:'https://www.dropbox.com/s/fyyiy8d5ko1i0u6/reflectrunetest.pk3?dl=0 [^]' Confirmed to be a bug. Try to shoot, you see you'll lose 50 damage flat. Now, type "Give PlasmaArmor" to console. It will block the plasma attack. However if the person with armor attacks the reflection rune holder, the person will take damage as if the armor wasn't even there. This only seems to happen with armors as with the commented line in the decorate of the player, the damagefactor is properly applied even with the rune on. |
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Supporters: | Combinebobnt |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-08-19 00:45 | ZzZombo | New Issue | |
2014-08-19 02:11 | Ivan | Note Added: 0010217 | |
2015-12-13 03:02 | Dusk | Note Added: 0013976 | |
2015-12-13 03:02 | Dusk | Status | new => feedback |
2016-08-18 02:08 | Ivan | Note Added: 0015471 | |
2016-08-18 09:11 | Edward-san | Note Added: 0015478 | |
2016-08-18 12:36 | Ivan | Note Added: 0015481 |
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