MantisBT - Zandronum
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0001927Zandronum[All Projects] Bugpublic2014-08-19 00:452016-08-18 12:36
ZzZombo 
 
lowminoralways
feedbackopen 
 
 
0001927: The reflection rune ignores all kind of damage resistances
Everything: armor, damage factor based protection (including PowerProtection), even invulnerability. That makes the rune holder in my mod extremely frustrating to deal with because despite the fact he takes little to no damage (there is an armor that fully absorbs 1000 points of damage, greatly improving one's longevity) you take the same amount of reflected damage as if he was naked.
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Issue History
2014-08-19 00:45ZzZomboNew Issue
2014-08-19 02:11IvanNote Added: 0010217
2015-12-13 03:02DuskNote Added: 0013976
2015-12-13 03:02DuskStatusnew => feedback
2016-08-18 02:08IvanNote Added: 0015471
2016-08-18 09:11Edward-sanNote Added: 0015478
2016-08-18 12:36IvanNote Added: 0015481

Notes
(0010217)
Ivan   
2014-08-19 02:11   
I really think at this point we should have a lot more control over these runes, I mean, aren't they internal and specific to Skulltag/Zandronum? Yet we have 0 control over them, which is sad.
(0013976)
Dusk   
2015-12-13 03:02   
Works for me.
(0015471)
Ivan   
2016-08-18 02:08   
Was anything done about this one?
(0015478)
Edward-san   
2016-08-18 09:11   
An example wad is needed, since the description shows a mod might be involved in it.
(0015481)
Ivan   
2016-08-18 12:36   
Example wad:'https://www.dropbox.com/s/fyyiy8d5ko1i0u6/reflectrunetest.pk3?dl=0 [^]'

Confirmed to be a bug. Try to shoot, you see you'll lose 50 damage flat. Now, type "Give PlasmaArmor" to console. It will block the plasma attack. However if the person with armor attacks the reflection rune holder, the person will take damage as if the armor wasn't even there.

This only seems to happen with armors as with the commented line in the decorate of the player, the damagefactor is properly applied even with the rune on.