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IDProjectCategoryView StatusDate SubmittedLast Update
0001916Zandronum[All Projects] Bugpublic2014-08-11 00:172018-10-01 00:08
Reporterthomas 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target Version1.4Fixed in Version1.4 
Summary0001916: Light effects from script doesn't stop after map reset
DescriptionWhen you call light_glow from a script to make a glowing light on a sector and the map is reset, the light effect remains.
Steps To ReproduceStart example map in survival. hit switch. Check that the center of the room is glowing. Die.
Additional InformationI only tested this with light_glow, but it is likely that this also happens with other effects.

Also happens in the latest 2.0 build.
Attached Files? file icon lighttest.wad [^] (4,140 bytes) 2014-08-11 00:17
? file icon lighttest2.wad [^] (4,153 bytes) 2014-10-12 14:14

- Relationships

-  Notes
User avatar (0010331)
Torr Samaho (administrator)
2014-10-04 16:04

This should fix the issue. Can somebody test this online and offline, and also check whether lighting effects spawned directly by the map on startup are not reset?
User avatar (0010338)
Arco (updater)
2014-10-05 20:01

Works correctly on and offline in v2.0 r141001-1429M. Lighting effects spawned from the map are not affected.
User avatar (0010540)
Torr Samaho (administrator)
2014-10-12 14:19

I cleaned and committed the fix to 1.4. Please confirm that it's still working.
User avatar (0010541)
cobalt (updater)
2014-10-12 14:23

Issue addressed by commit 0fe01f1d6e11: Fixed: Light effects created by scripts weren't removed during a map reset. This addresses 1916.
Committed by Benjamin Berkels [Torr Samaho] on Sunday 12 October 2014 16:18:15

Changes in files:
 docs/zandronum-history.txt | 1 +
 src/g_game.cpp | 15 +++++++++++++++
 src/p_lights.cpp | 7 +++++++
 src/p_spec.h | 3 +++
 4 files changed, 26 insertions(+), 0 deletions(-)
User avatar (0010601)
StrikerMan780 (reporter)
2014-10-15 22:15
edited on: 2014-10-15 22:16

Lighttest2.wad confirmed to reset the glowing light after map reset in survival using this build:'http://l.xd.cm:8080/builders/windows-x86-stable/builds/18 [^]'

(I'm on a testing rampage it seems.)

User avatar (0010608)
Torr Samaho (administrator)
2014-10-16 05:56

Thanks for checking!

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- Issue History
Date Modified Username Field Change
2014-08-11 00:17 thomas New Issue
2014-08-11 00:17 thomas File Added: lighttest.wad
2014-10-04 15:22 Torr Samaho Assigned To => Torr Samaho
2014-10-04 15:22 Torr Samaho Status new => assigned
2014-10-04 16:04 Torr Samaho Note Added: 0010331
2014-10-04 16:04 Torr Samaho Status assigned => needs testing
2014-10-05 20:01 Arco Note Added: 0010338
2014-10-05 20:01 Arco Status needs testing => resolved
2014-10-05 20:01 Arco Resolution open => fixed
2014-10-05 20:01 Arco Fixed in Version => 2.0
2014-10-12 14:14 Torr Samaho File Added: lighttest2.wad
2014-10-12 14:19 Torr Samaho Status resolved => needs testing
2014-10-12 14:19 Torr Samaho Fixed in Version 2.0 =>
2014-10-12 14:19 Torr Samaho Target Version => 1.4
2014-10-12 14:19 Torr Samaho Note Added: 0010540
2014-10-12 14:23 cobalt Note Added: 0010541
2014-10-15 22:15 StrikerMan780 Note Added: 0010601
2014-10-15 22:16 StrikerMan780 Note Edited: 0010601 View Revisions
2014-10-16 05:56 Torr Samaho Note Added: 0010608
2014-10-16 05:56 Torr Samaho Status needs testing => resolved
2014-10-16 05:56 Torr Samaho Fixed in Version => 1.4
2018-10-01 00:08 Blzut3 Status resolved => closed






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