MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001916 | Zandronum | [All Projects] Bug | public | 2014-08-11 00:17 | 2018-10-01 00:08 |
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Reporter | thomas | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.2 | |
Target Version | 1.4 | Fixed in Version | 1.4 | |
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Summary | 0001916: Light effects from script doesn't stop after map reset |
Description | When you call light_glow from a script to make a glowing light on a sector and the map is reset, the light effect remains. |
Steps To Reproduce | Start example map in survival. hit switch. Check that the center of the room is glowing. Die. |
Additional Information | I only tested this with light_glow, but it is likely that this also happens with other effects.
Also happens in the latest 2.0 build. |
Tags | No tags attached. |
Relationships | |
Attached Files | lighttest.wad (4,140) 2014-08-11 00:17 /tracker/file_download.php?file_id=1282&type=bug
lighttest2.wad (4,153) 2014-10-12 14:14 /tracker/file_download.php?file_id=1308&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2014-08-11 00:17 | thomas | New Issue | |
2014-08-11 00:17 | thomas | File Added: lighttest.wad | |
2014-10-04 15:22 | Torr Samaho | Assigned To | => Torr Samaho |
2014-10-04 15:22 | Torr Samaho | Status | new => assigned |
2014-10-04 16:04 | Torr Samaho | Note Added: 0010331 | |
2014-10-04 16:04 | Torr Samaho | Status | assigned => needs testing |
2014-10-05 20:01 | Arco | Note Added: 0010338 | |
2014-10-05 20:01 | Arco | Status | needs testing => resolved |
2014-10-05 20:01 | Arco | Resolution | open => fixed |
2014-10-05 20:01 | Arco | Fixed in Version | => 2.0 |
2014-10-12 14:14 | Torr Samaho | File Added: lighttest2.wad | |
2014-10-12 14:19 | Torr Samaho | Status | resolved => needs testing |
2014-10-12 14:19 | Torr Samaho | Fixed in Version | 2.0 => |
2014-10-12 14:19 | Torr Samaho | Target Version | => 1.4 |
2014-10-12 14:19 | Torr Samaho | Note Added: 0010540 | |
2014-10-12 14:23 | cobalt | Note Added: 0010541 | |
2014-10-15 22:15 | StrikerMan780 | Note Added: 0010601 | |
2014-10-15 22:16 | StrikerMan780 | Note Edited: 0010601 | bug_revision_view_page.php?bugnote_id=10601#r5772 |
2014-10-16 05:56 | Torr Samaho | Note Added: 0010608 | |
2014-10-16 05:56 | Torr Samaho | Status | needs testing => resolved |
2014-10-16 05:56 | Torr Samaho | Fixed in Version | => 1.4 |
2018-10-01 00:08 | Blzut3 | Status | resolved => closed |
Notes |
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This should fix the issue. Can somebody test this online and offline, and also check whether lighting effects spawned directly by the map on startup are not reset? |
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(0010338)
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Arco
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2014-10-05 20:01
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Works correctly on and offline in v2.0 r141001-1429M. Lighting effects spawned from the map are not affected. |
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I cleaned and committed the fix to 1.4. Please confirm that it's still working. |
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(0010541)
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cobalt
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2014-10-12 14:23
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(0010601)
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StrikerMan780
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2014-10-15 22:15
(edited on: 2014-10-15 22:16) |
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