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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0001830 | Zandronum | [All Projects] Suggestion | public | 2014-06-10 23:25 | 2014-06-10 23:31 | ||||
| Reporter | Visual Vincent | ||||||||
| Assigned To | |||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||
| Status | closed | Resolution | not fixable | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 1.2 | ||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0001830: Make 3D floors actually block parts of the player's view. | ||||||||
| Description | I would like 3D floors to actually block the parts of the player's view that they're seen on. According to some people that helped me in this post'http://zandronum.com/forum/showthread.php?tid=4851 [^]' said that they doesn't. I would like the part of the view, were 3D floors are rendered, to actually block the player's sight (acting like a solid block) so that it doesn't render everything behind. It have happened to some maps that it lags because of the big amount of 3D floors. | ||||||||
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Notes |
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Dusk (developer) 2014-06-10 23:31 |
I don't think this can be fixed very easily. Not rendering when the ceiling is at the floor is a trivial case, with 3d floors all bets are off, really. You can report this to zdoom here:'http://forum.zdoom.org/viewforum.php?f=2 [^]' Perhaps by some odd chance something can be done there. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2014-06-10 23:25 | Visual Vincent | New Issue | |
| 2014-06-10 23:31 | Dusk | Note Added: 0009028 | |
| 2014-06-10 23:31 | Dusk | Status | new => closed |
| 2014-06-10 23:31 | Dusk | Resolution | open => not fixable |
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