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IDProjectCategoryView StatusDate SubmittedLast Update
0001830Zandronum[All Projects] Suggestionpublic2014-06-10 23:252014-06-10 23:31
ReporterVisual Vincent 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusclosedResolutionnot fixable 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001830: Make 3D floors actually block parts of the player's view.
DescriptionI would like 3D floors to actually block the parts of the player's view that they're seen on. According to some people that helped me in this post'http://zandronum.com/forum/showthread.php?tid=4851 [^]' said that they doesn't. I would like the part of the view, were 3D floors are rendered, to actually block the player's sight (acting like a solid block) so that it doesn't render everything behind.

It have happened to some maps that it lags because of the big amount of 3D floors.
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User avatar (0009028)
Dusk (developer)
2014-06-10 23:31

I don't think this can be fixed very easily. Not rendering when the ceiling is at the floor is a trivial case, with 3d floors all bets are off, really.

You can report this to zdoom here:'http://forum.zdoom.org/viewforum.php?f=2 [^]'
Perhaps by some odd chance something can be done there.

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- Issue History
Date Modified Username Field Change
2014-06-10 23:25 Visual Vincent New Issue
2014-06-10 23:31 Dusk Note Added: 0009028
2014-06-10 23:31 Dusk Status new => closed
2014-06-10 23:31 Dusk Resolution open => not fixable






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