MantisBT - Zandronum
View Issue Details
0001830Zandronum[All Projects] Suggestionpublic2014-06-10 23:252014-06-10 23:31
Visual Vincent 
 
normalminorhave not tried
closednot fixable 
MicrosoftWindowsXP/Vista/7
1.2 
 
0001830: Make 3D floors actually block parts of the player's view.
I would like 3D floors to actually block the parts of the player's view that they're seen on. According to some people that helped me in this post'http://zandronum.com/forum/showthread.php?tid=4851 [^]' said that they doesn't. I would like the part of the view, were 3D floors are rendered, to actually block the player's sight (acting like a solid block) so that it doesn't render everything behind.

It have happened to some maps that it lags because of the big amount of 3D floors.
No tags attached.
Issue History
2014-06-10 23:25Visual VincentNew Issue
2014-06-10 23:31DuskNote Added: 0009028
2014-06-10 23:31DuskStatusnew => closed
2014-06-10 23:31DuskResolutionopen => not fixable

Notes
(0009028)
Dusk   
2014-06-10 23:31   
I don't think this can be fixed very easily. Not rendering when the ceiling is at the floor is a trivial case, with 3d floors all bets are off, really.

You can report this to zdoom here:'http://forum.zdoom.org/viewforum.php?f=2 [^]'
Perhaps by some odd chance something can be done there.