MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001830 | Zandronum | [All Projects] Suggestion | public | 2014-06-10 23:25 | 2014-06-10 23:31 |
| Reporter | Visual Vincent | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | not fixable | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 1.2 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0001830: Make 3D floors actually block parts of the player's view. | ||||
| Description | I would like 3D floors to actually block the parts of the player's view that they're seen on. According to some people that helped me in this post'http://zandronum.com/forum/showthread.php?tid=4851 [^]' said that they doesn't. I would like the part of the view, were 3D floors are rendered, to actually block the player's sight (acting like a solid block) so that it doesn't render everything behind. It have happened to some maps that it lags because of the big amount of 3D floors. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2014-06-10 23:25 | Visual Vincent | New Issue | |||
| 2014-06-10 23:31 | Dusk | Note Added: 0009028 | |||
| 2014-06-10 23:31 | Dusk | Status | new => closed | ||
| 2014-06-10 23:31 | Dusk | Resolution | open => not fixable | ||
| Notes | |||||
|
|
|||||
|
|
||||