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IDProjectCategoryView StatusDate SubmittedLast Update
0001825Zandronum[All Projects] Suggestionpublic2014-06-09 07:232014-06-15 16:48
ReporterJKist3 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusacknowledgedResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001825: /ready system to start games
Descriptionthere should be the option for the following:

players can play a game but scores do not count until a certain % of players have "readied" up by typing /ready in the console. Once enough players are ready, there is a countdown and the map refreshes, any game timers reset, and all items spawn. Players can then join and the game is played for real. This is mostly applicable to duels, although it can be useful for other competitive settings like league ctf matches, and is the standard way other competitive fps games allow warm ups. There should also be a /notready command that sets the player's status to not ready or leaves it at notready if he had not readied when entering the command.

Also this functionality should be up to the server to enable, as it's obviously not wanted for public FFA's and other game modes.
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-  Notes
User avatar (0008950)
JKist3 (reporter)
2014-06-09 08:00

additionally it should be clear to all participants when someone has readied or notreadied through some sort of on screen display or announcer.

This was forgotten on the odamex implementation of this and frequently players play the warmups super long thinking it's for real because they werent reminded to /ready by seeing other players do it.
User avatar (0008964)
Konar6 (reporter)
2014-06-09 16:03

So this would basically replace sv_*countdowntime.
User avatar (0008966)
Frits (reporter)
2014-06-09 16:31
edited on: 2014-06-09 16:35

Not really, the countdown starts after all the players readied up. (See quake live, Comp tf2, ut)
However i disagree with the joining again, i've never seen that before. Usually only the map refreshes after the the countdown and you stay in your team the whole time. Unless this is what you ment and i misunderstood it.
And instead of 2 commands why not just have 1 to toggle between rdy/n rdy?

The advantage of this system is that faster computers/connections aren't at an advantage when the map switches incase anybody wonders.

User avatar (0008967)
JKist3 (reporter)
2014-06-09 16:45

having the game autospawn everyone after the countdown ends is fine with me frits. Also a toggle is fine with me too... i just know in quake its 2 different commands so that's what i wrote here.

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Supporters: Combinebobnt JKist3
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2014-06-09 07:23 JKist3 New Issue
2014-06-09 08:00 JKist3 Note Added: 0008950
2014-06-09 16:03 Konar6 Note Added: 0008964
2014-06-09 16:31 Frits Note Added: 0008966
2014-06-09 16:35 Frits Note Edited: 0008966 View Revisions
2014-06-09 16:45 JKist3 Note Added: 0008967
2014-06-15 16:48 Watermelon Status new => acknowledged






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