Notes |
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(0008950)
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JKist3
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2014-06-09 08:00
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additionally it should be clear to all participants when someone has readied or notreadied through some sort of on screen display or announcer.
This was forgotten on the odamex implementation of this and frequently players play the warmups super long thinking it's for real because they werent reminded to /ready by seeing other players do it. |
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(0008964)
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Konar6
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2014-06-09 16:03
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So this would basically replace sv_*countdowntime. |
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(0008966)
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Frits
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2014-06-09 16:31
(edited on: 2014-06-09 16:35) |
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Not really, the countdown starts after all the players readied up. (See quake live, Comp tf2, ut)
However i disagree with the joining again, i've never seen that before. Usually only the map refreshes after the the countdown and you stay in your team the whole time. Unless this is what you ment and i misunderstood it.
And instead of 2 commands why not just have 1 to toggle between rdy/n rdy?
The advantage of this system is that faster computers/connections aren't at an advantage when the map switches incase anybody wonders.
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(0008967)
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JKist3
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2014-06-09 16:45
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having the game autospawn everyone after the countdown ends is fine with me frits. Also a toggle is fine with me too... i just know in quake its 2 different commands so that's what i wrote here. |
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