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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001809 | Zandronum | [All Projects] Bug | public | 2014-06-01 16:36 | 2018-09-30 22:23 | ||||
Reporter | Catastrophe | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 1.2 | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0001809: Adding +NOSKIN to a playerclass breaks SkinInfo's crouchsprite | ||||||||
Description | Simple, in all out war I found out that adding +NOSKIN to the default player class makes your player sprite go squish instead of actually changing to the crouchsprite=. Odd thing is that skin= will still work. | ||||||||
Steps To Reproduce | Define a skin via skininfo with a crouch sprite. Add weapon.preferredskin to a weapon and set it to use the skin you just defined. Test to see if the crouch sprite works. (it should) Now, go to your default playerclass and add +NOSKIN Test again, this time crouch sprite won't show up and the sprite= will just go squish whenever you try to crouch. | ||||||||
Attached Files | ![]() | ||||||||
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Catastrophe (reporter) 2014-06-01 16:51 |
Also happens in 1.2.1 |
Catastrophe (reporter) 2014-07-01 08:06 |
Update, it seems that setting skins off on the multiplayer settings also removes crouch sprites. |
Esum (reporter) 2014-07-03 20:09 |
What about fixing it this way:'https://bitbucket.org/esum/zandronum-stable/commits/5a6aa19fe2d511b0b51697f2552646254f0360f9 [^]' (I don't do additional checks because if the condition is true the other checks must have been done earlier) |
Catastrophe (reporter) 2014-07-04 17:58 |
If that is the fix I received in IRC, then it worked for me. |
Esum (reporter) 2014-07-04 19:22 |
It is. |
Torr Samaho (administrator) 2014-07-12 15:48 |
I think it would be better to add the extra checks one block above, i.e.
Since there is no minimal example wad, I can't test though whether this works. |
Catastrophe (reporter) 2014-07-12 17:26 |
Not really minimal, but this should demonstrate it properly:'https://www.dropbox.com/s/7wjt0cw3793gp69/aow2X_r8test5.pk3 [^]' map:'https://www.dropbox.com/s/o7w5yoxdlkesrsd/Mirror.wad [^]' Go to map mirror, do give weapons, pick a weapon and try crouching, you'll notice that the sprite gets squished. However, on esums build it appears to fix the squishing behavior. |
Torr Samaho (administrator) 2014-10-25 10:20 |
Since I got no feedback to 0001809:0009949, I went ahead and added the altered patch. |
Ru5tK1ng (updater) 2015-08-26 02:32 |
After getting an updated test wad, I tested on my server and I can confirm the crouch sprites now work in 3.0-alpha-150819-2351. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2014-06-01 16:36 | Catastrophe | New Issue | |
2014-06-01 16:51 | Catastrophe | Note Added: 0008832 | |
2014-06-15 16:43 | Watermelon | Status | new => confirmed |
2014-07-01 08:06 | Catastrophe | Note Added: 0009815 | |
2014-07-03 20:09 | Esum | Note Added: 0009830 | |
2014-07-04 00:30 | Dusk | Status | confirmed => needs review |
2014-07-04 17:58 | Catastrophe | Note Added: 0009837 | |
2014-07-04 19:22 | Esum | Note Added: 0009838 | |
2014-07-12 15:48 | Torr Samaho | Note Added: 0009949 | |
2014-07-12 17:26 | Catastrophe | Note Added: 0009952 | |
2014-10-25 09:56 | Torr Samaho | File Added: Mirror.7z | |
2014-10-25 10:20 | Torr Samaho | Note Added: 0010679 | |
2014-10-25 10:20 | Torr Samaho | Assigned To | => Torr Samaho |
2014-10-25 10:20 | Torr Samaho | Status | needs review => needs testing |
2015-08-25 22:47 | Ru5tK1ng | Note Added: 0013274 | |
2015-08-26 02:31 | Ru5tK1ng | Note Deleted: 0013274 | |
2015-08-26 02:32 | Ru5tK1ng | Note Added: 0013284 | |
2015-08-28 23:00 | Dusk | Status | needs testing => resolved |
2015-08-28 23:00 | Dusk | Fixed in Version | => 3.0 |
2015-08-28 23:00 | Dusk | Resolution | open => fixed |
2015-08-28 23:00 | Dusk | Target Version | => 3.0 |
2018-09-30 22:23 | Blzut3 | Status | resolved => closed |
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