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IDProjectCategoryView StatusDate SubmittedLast Update
0001749Zandronum[All Projects] Suggestionpublic2014-03-13 22:562014-03-14 11:33
ReporterAkumaKing 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001749: Ability to find the TiD of the player who shot a missile
DescriptionThis is extremely minor, but I feel it would be useful for modders who might want to make a weapon that has shots that are affected by items held by the player.

I don't care much when this gets done, I just feel a need to suggest it.
This feature would be useful for a mod that might use RPG elements or use items to improve the power of shots.

It could use a variable like ShooterTiD() or somethin' and getting the amount of the item that would affect it would be somethin' like:
CheckActorInventory(ShooterTiD(), "<custom iventory/ammo name>");


(my idea of how to use this is that the missile would activate an ACS script and the script would look for the TiD in that script and change the missile accordingly)
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-  Notes
User avatar (0008396)
Ivan (reporter)
2014-03-14 00:53

This, I think, would be great to have but something tells me it never will happen...
User avatar (0008397)
Thetis (reporter)
2014-03-14 02:33

SetActivatorToTarget should be what you are looking for as long as it is called by a projectile.
User avatar (0008398)
Dusk (developer)
2014-03-14 11:33

Exactly that.

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- Issue History
Date Modified Username Field Change
2014-03-13 22:56 AkumaKing New Issue
2014-03-14 00:53 Ivan Note Added: 0008396
2014-03-14 02:33 Thetis Note Added: 0008397
2014-03-14 11:33 Dusk Note Added: 0008398
2014-03-14 11:33 Dusk Status new => closed
2014-03-14 11:33 Dusk Resolution open => no change required






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