MantisBT - Zandronum
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0001749Zandronum[All Projects] Suggestionpublic2014-03-13 22:562014-03-14 11:33
AkumaKing 
 
normalfeatureN/A
closedno change required 
MicrosoftWindowsXP/Vista/7
1.2 
 
0001749: Ability to find the TiD of the player who shot a missile
This is extremely minor, but I feel it would be useful for modders who might want to make a weapon that has shots that are affected by items held by the player.

I don't care much when this gets done, I just feel a need to suggest it.
This feature would be useful for a mod that might use RPG elements or use items to improve the power of shots.

It could use a variable like ShooterTiD() or somethin' and getting the amount of the item that would affect it would be somethin' like:
CheckActorInventory(ShooterTiD(), "<custom iventory/ammo name>");


(my idea of how to use this is that the missile would activate an ACS script and the script would look for the TiD in that script and change the missile accordingly)
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Issue History
2014-03-13 22:56AkumaKingNew Issue
2014-03-14 00:53IvanNote Added: 0008396
2014-03-14 02:33ThetisNote Added: 0008397
2014-03-14 11:33DuskNote Added: 0008398
2014-03-14 11:33DuskStatusnew => closed
2014-03-14 11:33DuskResolutionopen => no change required

Notes
(0008396)
Ivan   
2014-03-14 00:53   
This, I think, would be great to have but something tells me it never will happen...
(0008397)
Thetis   
2014-03-14 02:33   
SetActivatorToTarget should be what you are looking for as long as it is called by a projectile.
(0008398)
Dusk   
2014-03-14 11:33   
Exactly that.