MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0001749 | Zandronum | [All Projects] Suggestion | public | 2014-03-13 22:56 | 2014-03-14 11:33 |
Reporter | AkumaKing | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | no change required | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 1.2 | ||||
Target Version | Fixed in Version | ||||
Summary | 0001749: Ability to find the TiD of the player who shot a missile | ||||
Description | This is extremely minor, but I feel it would be useful for modders who might want to make a weapon that has shots that are affected by items held by the player. I don't care much when this gets done, I just feel a need to suggest it. This feature would be useful for a mod that might use RPG elements or use items to improve the power of shots. It could use a variable like ShooterTiD() or somethin' and getting the amount of the item that would affect it would be somethin' like: CheckActorInventory(ShooterTiD(), "<custom iventory/ammo name>"); (my idea of how to use this is that the missile would activate an ACS script and the script would look for the TiD in that script and change the missile accordingly) | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2014-03-13 22:56 | AkumaKing | New Issue | |||
2014-03-14 00:53 | Ivan | Note Added: 0008396 | |||
2014-03-14 02:33 | Thetis | Note Added: 0008397 | |||
2014-03-14 11:33 | Dusk | Note Added: 0008398 | |||
2014-03-14 11:33 | Dusk | Status | new => closed | ||
2014-03-14 11:33 | Dusk | Resolution | open => no change required |
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