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IDProjectCategoryView StatusDate SubmittedLast Update
0001733Zandronum[All Projects] Suggestionpublic2014-03-06 22:032014-03-07 13:44
Assigned To 
PlatformOSOS Version
Product Version2.0-beta 
Target VersionFixed in Version 
Summary0001733: Chaingun Auto-sniping alias
DescriptionI just recently found that some people are using this alias ( I think this has no place in competitive mods as CTF or DUELS. I also think this command was NOT made for competitive place in first case. On zandronum where you can shoot through whole map and kill, this alias give you huge advantage in some crucial moments. There could be some CVAR for disabling wait commands or remove it completely. Thanks
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-  Notes
User avatar (0008328)
Nati46 (reporter)
2014-03-06 23:12
edited on: 2014-03-06 23:19

Asking for this to be removed is on the same scale of asking SR50 aliases to be removed - both of these do not give you a possibility to do something which is impossible otherwise, but are only a method which allow you to do it easier, utilizing zandronum features (the 'wait' command in particular)
Its effectiveness is also not extreme; even in wide open maps it is often difficult to hit consistently, and in close ranges it does not overcome weapons such as the SSG/Plasma/RL.
Similiarly to how old players have used traditional methods of sr50(and still do), many players are also competent at manual chain tapping and would not find this alias necessary.
(The alias in question which capo is talking about is a modification of theshooter7's linked in the report, I will post it upon request if asked to)

User avatar (0008330)
Popsoap (reporter)
2014-03-06 23:29
edited on: 2014-03-07 01:56

The chaingun is already a somewhat underpowered weapon. And most DM maps aren't large enough to make the exploit overpowered.

User avatar (0008331)
Dusk (developer)
2014-03-07 00:56

And how exactly does one go around capping this behavior anyway? On the client or server-side? The server only recieves the attack commands and on the client-side.. prevent wait? that'd break a ton of things, prevent +attack and nobody can even fire a weapon.

I think this is pretty much "unfixable".
User avatar (0008336)
Dark-Assassin (administrator)
2014-03-07 05:08

This behaviour with the chaingun firing perfectly accurate for the first 2 shots are all the same spanning from Vanilla DOOM.EXE to the latest ZDoom.

There isn't really anything you can do about it at all, unless you wish to make a patch wad that changes the chaingun to replace A_FireCGun to A_FirePistol (Same but no perfect accuracy thing) or the example code listed here: [^]
User avatar (0008354)
Dark-Assassin (administrator)
2014-03-07 11:46

If it's really such a problem, I propose as an alternative, a compat flag to have chaingun not be perfectly accurate on the first 2 shots.
But again, it's just as easily fixed with a wad, so it's probably not necessary.

IDK the mechanics of ZDaemon, so it's not much use asking me.
All I know is some things are different from Vanilla.
From what I can tell, ZDoom tries to keep it's base mechanics close to vanilla as possible, mainly through use of compat flags.
User avatar (0008355)
Nati46 (reporter)
2014-03-07 12:04
edited on: 2014-03-07 12:06

The only way to disallow this without hurting anything else would be a compatflag which enables/disables the 'wait' console command (which does not exist in zd anymore and was never implemented in odamex therefore it is impossible to make such an alias in those ports) Using a wad would need a hacky method - I dont think competitive people would like to remove chain tapping totally, but only the option to use an alias for it (Which the wait command allows)
Also GJ capo for flaming as usual :)

User avatar (0008356)
Dusk (developer)
2014-03-07 12:53
edited on: 2014-03-07 12:54

fuleco, please refrain from ad hominems. Your post has been deleted, try again.

User avatar (0008357)
fuleco (reporter)
2014-03-07 13:21

Fuck you.
User avatar (0008358)
Dusk (developer)
2014-03-07 13:44

Well I guess that answers that.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: Nati46 Popsoap

- Issue History
Date Modified Username Field Change
2014-03-06 22:03 fuleco New Issue
2014-03-06 23:12 Nati46 Note Added: 0008328
2014-03-06 23:15 Nati46 Note Edited: 0008328 View Revisions
2014-03-06 23:19 Nati46 Note Edited: 0008328 View Revisions
2014-03-06 23:29 Popsoap Note Added: 0008330
2014-03-07 00:56 Dusk Note Added: 0008331
2014-03-07 01:56 Popsoap Note Edited: 0008330 View Revisions
2014-03-07 05:08 Dark-Assassin Note Added: 0008336
2014-03-07 11:06 fuleco Note Added: 0008353
2014-03-07 11:17 fuleco Note Edited: 0008353 View Revisions
2014-03-07 11:22 fuleco Note Edited: 0008353 View Revisions
2014-03-07 11:46 Dark-Assassin Note Added: 0008354
2014-03-07 12:04 Nati46 Note Added: 0008355
2014-03-07 12:06 Nati46 Note Edited: 0008355 View Revisions
2014-03-07 12:53 Dusk Note Added: 0008356
2014-03-07 12:53 Dusk Note Deleted: 0008353
2014-03-07 12:54 Dusk Note Edited: 0008356 View Revisions
2014-03-07 13:21 fuleco Note Added: 0008357
2014-03-07 13:44 Dusk Note Added: 0008358
2014-03-07 13:44 Dusk Status new => closed
2014-03-07 13:44 Dusk Resolution open => denied

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