MantisBT - Zandronum
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0001733Zandronum[All Projects] Suggestionpublic2014-03-06 22:032014-03-07 13:44
fuleco 
 
highmajorN/A
closeddenied 
2.0-beta 
 
0001733: Chaingun Auto-sniping alias
I just recently found that some people are using this alias (http://zandronum.com/forum/showthread.php?tid=1165). I think this has no place in competitive mods as CTF or DUELS. I also think this command was NOT made for competitive place in first case. On zandronum where you can shoot through whole map and kill, this alias give you huge advantage in some crucial moments. There could be some CVAR for disabling wait commands or remove it completely. Thanks
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Issue History
2014-03-06 22:03fulecoNew Issue
2014-03-06 23:12Nati46Note Added: 0008328
2014-03-06 23:15Nati46Note Edited: 0008328bug_revision_view_page.php?bugnote_id=8328#r4539
2014-03-06 23:19Nati46Note Edited: 0008328bug_revision_view_page.php?bugnote_id=8328#r4540
2014-03-06 23:29PopsoapNote Added: 0008330
2014-03-07 00:56DuskNote Added: 0008331
2014-03-07 01:56PopsoapNote Edited: 0008330bug_revision_view_page.php?bugnote_id=8330#r4542
2014-03-07 05:08Dark-AssassinNote Added: 0008336
2014-03-07 11:06fulecoNote Added: 0008353
2014-03-07 11:17fulecoNote Edited: 0008353bug_revision_view_page.php?rev_id=4546
2014-03-07 11:22fulecoNote Edited: 0008353bug_revision_view_page.php?rev_id=4547
2014-03-07 11:46Dark-AssassinNote Added: 0008354
2014-03-07 12:04Nati46Note Added: 0008355
2014-03-07 12:06Nati46Note Edited: 0008355bug_revision_view_page.php?bugnote_id=8355#r4549
2014-03-07 12:53DuskNote Added: 0008356
2014-03-07 12:53DuskNote Deleted: 0008353
2014-03-07 12:54DuskNote Edited: 0008356bug_revision_view_page.php?bugnote_id=8356#r4551
2014-03-07 13:21fulecoNote Added: 0008357
2014-03-07 13:44DuskNote Added: 0008358
2014-03-07 13:44DuskStatusnew => closed
2014-03-07 13:44DuskResolutionopen => denied

Notes
(0008328)
Nati46   
2014-03-06 23:12   
(edited on: 2014-03-06 23:19)
Asking for this to be removed is on the same scale of asking SR50 aliases to be removed - both of these do not give you a possibility to do something which is impossible otherwise, but are only a method which allow you to do it easier, utilizing zandronum features (the 'wait' command in particular)
Its effectiveness is also not extreme; even in wide open maps it is often difficult to hit consistently, and in close ranges it does not overcome weapons such as the SSG/Plasma/RL.
Similiarly to how old players have used traditional methods of sr50(and still do), many players are also competent at manual chain tapping and would not find this alias necessary.
(The alias in question which capo is talking about is a modification of theshooter7's linked in the report, I will post it upon request if asked to)

(0008330)
Popsoap   
2014-03-06 23:29   
(edited on: 2014-03-07 01:56)
The chaingun is already a somewhat underpowered weapon. And most DM maps aren't large enough to make the exploit overpowered.

(0008331)
Dusk   
2014-03-07 00:56   
And how exactly does one go around capping this behavior anyway? On the client or server-side? The server only recieves the attack commands and on the client-side.. prevent wait? that'd break a ton of things, prevent +attack and nobody can even fire a weapon.

I think this is pretty much "unfixable".
(0008336)
Dark-Assassin   
2014-03-07 05:08   
This behaviour with the chaingun firing perfectly accurate for the first 2 shots are all the same spanning from Vanilla DOOM.EXE to the latest ZDoom.

There isn't really anything you can do about it at all, unless you wish to make a patch wad that changes the chaingun to replace A_FireCGun to A_FirePistol (Same but no perfect accuracy thing) or the example code listed here:'http://zdoom.org/wiki/A_FireCGun [^]'
(0008354)
Dark-Assassin   
2014-03-07 11:46   
If it's really such a problem, I propose as an alternative, a compat flag to have chaingun not be perfectly accurate on the first 2 shots.
But again, it's just as easily fixed with a wad, so it's probably not necessary.

IDK the mechanics of ZDaemon, so it's not much use asking me.
All I know is some things are different from Vanilla.
From what I can tell, ZDoom tries to keep it's base mechanics close to vanilla as possible, mainly through use of compat flags.
(0008355)
Nati46   
2014-03-07 12:04   
(edited on: 2014-03-07 12:06)
The only way to disallow this without hurting anything else would be a compatflag which enables/disables the 'wait' console command (which does not exist in zd anymore and was never implemented in odamex therefore it is impossible to make such an alias in those ports) Using a wad would need a hacky method - I dont think competitive people would like to remove chain tapping totally, but only the option to use an alias for it (Which the wait command allows)
Also GJ capo for flaming as usual :)

(0008356)
Dusk   
2014-03-07 12:53   
(edited on: 2014-03-07 12:54)
fuleco, please refrain from ad hominems. Your post has been deleted, try again.

(0008357)
fuleco   
2014-03-07 13:21   
Fuck you.
(0008358)
Dusk   
2014-03-07 13:44   
Well I guess that answers that.