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IDProjectCategoryView StatusDate SubmittedLast Update
0001724Zandronum[All Projects] Bugpublic2014-02-24 19:022014-06-15 15:30
Reporter__Lagger__ 
Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
StatusfeedbackResolutionopen 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001724: Demo will not be saved when player is dropped
DescriptionZandronum does not save the demo file when a player drops/lags out of the server.
Steps To Reproduce1. Set Zandronum client to record your multiplayer game.
2. Join a server/game.
3. Get my kind of internet.
4. Just wait... once you get kicked for missing too many packets, the client will not save the demo file to the disk.
Additional InformationI haven't tried all possible ways to lose recordings. But I heard the same happens when a client crashes.

Perhaps it is possible to make the client save recording material to the disk on interval? That way you wouldn't lose everything when something goes wrong.
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User avatar (0009427)
Watermelon (developer)
2014-06-15 15:30

Does this happen in 2.0?

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- Issue History
Date Modified Username Field Change
2014-02-24 19:02 __Lagger__ New Issue
2014-06-15 15:30 Watermelon Note Added: 0009427
2014-06-15 15:30 Watermelon Status new => feedback






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