MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001724 | Zandronum | [All Projects] Bug | public | 2014-02-24 19:02 | 2014-06-15 15:30 |
| Reporter | __Lagger__ | ||||
| Assigned To | |||||
| Priority | normal | Severity | tweak | Reproducibility | always |
| Status | feedback | Resolution | open | ||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
| Product Version | 1.2 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0001724: Demo will not be saved when player is dropped | ||||
| Description | Zandronum does not save the demo file when a player drops/lags out of the server. | ||||
| Steps To Reproduce | 1. Set Zandronum client to record your multiplayer game. 2. Join a server/game. 3. Get my kind of internet. 4. Just wait... once you get kicked for missing too many packets, the client will not save the demo file to the disk. | ||||
| Additional Information | I haven't tried all possible ways to lose recordings. But I heard the same happens when a client crashes. Perhaps it is possible to make the client save recording material to the disk on interval? That way you wouldn't lose everything when something goes wrong. | ||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2014-02-24 19:02 | __Lagger__ | New Issue | |||
| 2014-06-15 15:30 | Watermelon | Note Added: 0009427 | |||
| 2014-06-15 15:30 | Watermelon | Status | new => feedback | ||
| Notes | |||||
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