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IDProjectCategoryView StatusDate SubmittedLast Update
0001686Zandronum[All Projects] Bugpublic2014-01-28 17:162018-09-30 23:09
ReporterNeveHanter 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
Platformx86-64OSArchlinuxOS Version
Product Version2.0-beta 
Target Version2.0Fixed in Version2.0 
Summary0001686: Missing colors of existing sprites after loading saved game
DescriptionFirst of all I like to post that I'm using newest self-compiled version from mercurial repository of zandronum, and here's the problem

After loading previously saved game all monsters/things are gray, they lose colors, but in ex. when I kill any monster, his dead body and dying animation have colors back to normal, so it occur only to existing sprites, newly created projectiles/monsters/things are ok attaching screenshots and save game for vanilla doom2.wad
Steps To ReproduceStart a new game, save game and then load your savegame
Attached Filespng file icon Screenshot_Doom_20140128_180829.png [^] (687,110 bytes) 2014-01-28 17:16
png file icon Screenshot_Doom_20140128_182258.png [^] (760,069 bytes) 2014-01-28 17:23
png file icon Screenshot_Doom_20140128_182302.png [^] (724,073 bytes) 2014-01-28 17:24

- Relationships

-  Notes
User avatar (0008144)
NeveHanter (reporter)
2014-01-28 17:23

I've made a mistake in description, dying monsters and their bodies after killing a monster don't get back to normal in vanilla doom, but in brutal doom they do. Attaching screenshots from brutal doom v19 mod
User avatar (0008150)
Dusk (developer)
2014-01-31 15:06

Happens in the GL renderer only, software is fine.

I think monsters revert to their original colorsin Brutal Doom since it spawns separate actors for those.. right?
User avatar (0008151)
NeveHanter (reporter)
2014-01-31 15:13

Software is fine, confirm. About reverting colors, yes, brutal doom creates new actors when one of them is dying.
User avatar (0008152)
Torr Samaho (administrator)
2014-02-01 15:59

Seems to work fine for me under Windows. Is this a Linux specific problem?
User avatar (0008153)
NeveHanter (reporter)
2014-02-01 21:54

Yes it works fine on windows on Intel HD 4600, but not on linux. Checked on that GPU devices:
Intel HD Graphics ( Nehalem iGPU ),
Intel HD Graphics 4600,
AMD Radeon Mobility 5650

So it is linux specific
User avatar (0011151)
Torr Samaho (administrator)
2014-12-31 12:16

Seems to work fine for me in the latest beta build under Ubuntu. Is this still not working for somebody?
User avatar (0011310)
Dusk (developer)
2015-01-06 01:22

I can confirm that this was broken in 28904595146d but is fixed in 23ef572ac9e5.

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- Issue History
Date Modified Username Field Change
2014-01-28 17:16 NeveHanter New Issue
2014-01-28 17:16 NeveHanter File Added: Screenshot_Doom_20140128_180829.png
2014-01-28 17:23 NeveHanter Note Added: 0008144
2014-01-28 17:23 NeveHanter File Added: Screenshot_Doom_20140128_182258.png
2014-01-28 17:24 NeveHanter File Added: Screenshot_Doom_20140128_182302.png
2014-01-31 15:06 Dusk Note Added: 0008150
2014-01-31 15:06 Dusk Status new => confirmed
2014-01-31 15:07 Dusk Priority high => normal
2014-01-31 15:07 Dusk Severity major => minor
2014-01-31 15:07 Dusk Product Version => 2.0-beta
2014-01-31 15:07 Dusk Target Version => 2.0
2014-01-31 15:13 NeveHanter Note Added: 0008151
2014-02-01 15:59 Torr Samaho Note Added: 0008152
2014-02-01 21:36 Torr Samaho Assigned To => Torr Samaho
2014-02-01 21:36 Torr Samaho Status confirmed => feedback
2014-02-01 21:54 NeveHanter Note Added: 0008153
2014-02-01 21:54 NeveHanter Status feedback => assigned
2014-12-31 12:16 Torr Samaho Note Added: 0011151
2014-12-31 12:16 Torr Samaho Status assigned => feedback
2015-01-06 01:22 Dusk Note Added: 0011310
2015-01-06 01:22 Dusk Status feedback => resolved
2015-01-06 01:22 Dusk Fixed in Version => 2.0
2015-01-06 01:22 Dusk Resolution open => fixed
2018-09-30 23:09 Blzut3 Status resolved => closed






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