MantisBT - Zandronum
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0001686Zandronum[All Projects] Bugpublic2014-01-28 17:162018-09-30 23:09
NeveHanter 
Torr Samaho 
normalminoralways
closedfixed 
x86-64Archlinux
2.0-beta 
2.02.0 
0001686: Missing colors of existing sprites after loading saved game
First of all I like to post that I'm using newest self-compiled version from mercurial repository of zandronum, and here's the problem

After loading previously saved game all monsters/things are gray, they lose colors, but in ex. when I kill any monster, his dead body and dying animation have colors back to normal, so it occur only to existing sprites, newly created projectiles/monsters/things are ok attaching screenshots and save game for vanilla doom2.wad
Start a new game, save game and then load your savegame
color, load, loadgame, save, savegame, sprite, thing
png Screenshot_Doom_20140128_180829.png (687,110) 2014-01-28 17:16
/tracker/file_download.php?file_id=1154&type=bug
png Screenshot_Doom_20140128_182258.png (760,069) 2014-01-28 17:23
/tracker/file_download.php?file_id=1155&type=bug
png Screenshot_Doom_20140128_182302.png (724,073) 2014-01-28 17:24
/tracker/file_download.php?file_id=1156&type=bug
Issue History
2014-01-28 17:16NeveHanterNew Issue
2014-01-28 17:16NeveHanterFile Added: Screenshot_Doom_20140128_180829.png
2014-01-28 17:23NeveHanterNote Added: 0008144
2014-01-28 17:23NeveHanterFile Added: Screenshot_Doom_20140128_182258.png
2014-01-28 17:24NeveHanterFile Added: Screenshot_Doom_20140128_182302.png
2014-01-31 15:06DuskNote Added: 0008150
2014-01-31 15:06DuskStatusnew => confirmed
2014-01-31 15:07DuskPriorityhigh => normal
2014-01-31 15:07DuskSeveritymajor => minor
2014-01-31 15:07DuskProduct Version => 2.0-beta
2014-01-31 15:07DuskTarget Version => 2.0
2014-01-31 15:13NeveHanterNote Added: 0008151
2014-02-01 15:59Torr SamahoNote Added: 0008152
2014-02-01 21:36Torr SamahoAssigned To => Torr Samaho
2014-02-01 21:36Torr SamahoStatusconfirmed => feedback
2014-02-01 21:54NeveHanterNote Added: 0008153
2014-02-01 21:54NeveHanterStatusfeedback => assigned
2014-12-31 12:16Torr SamahoNote Added: 0011151
2014-12-31 12:16Torr SamahoStatusassigned => feedback
2015-01-06 01:22DuskNote Added: 0011310
2015-01-06 01:22DuskStatusfeedback => resolved
2015-01-06 01:22DuskFixed in Version => 2.0
2015-01-06 01:22DuskResolutionopen => fixed
2018-09-30 23:09Blzut3Statusresolved => closed

Notes
(0008144)
NeveHanter   
2014-01-28 17:23   
I've made a mistake in description, dying monsters and their bodies after killing a monster don't get back to normal in vanilla doom, but in brutal doom they do. Attaching screenshots from brutal doom v19 mod
(0008150)
Dusk   
2014-01-31 15:06   
Happens in the GL renderer only, software is fine.

I think monsters revert to their original colorsin Brutal Doom since it spawns separate actors for those.. right?
(0008151)
NeveHanter   
2014-01-31 15:13   
Software is fine, confirm. About reverting colors, yes, brutal doom creates new actors when one of them is dying.
(0008152)
Torr Samaho   
2014-02-01 15:59   
Seems to work fine for me under Windows. Is this a Linux specific problem?
(0008153)
NeveHanter   
2014-02-01 21:54   
Yes it works fine on windows on Intel HD 4600, but not on linux. Checked on that GPU devices:
Intel HD Graphics ( Nehalem iGPU ),
Intel HD Graphics 4600,
AMD Radeon Mobility 5650

So it is linux specific
(0011151)
Torr Samaho   
2014-12-31 12:16   
Seems to work fine for me in the latest beta build under Ubuntu. Is this still not working for somebody?
(0011310)
Dusk   
2015-01-06 01:22   
I can confirm that this was broken in 28904595146d but is fixed in 23ef572ac9e5.