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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001664 | Zandronum | [All Projects] Suggestion | public | 2014-01-12 20:30 | 2014-06-15 15:00 | ||||||||
Reporter | Zalewa | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001664: Make it possible to set lives in cooperative. | ||||||||||||
Description | Make it possible to set lives in cooperative. This is by friend request. This would be different from survival as it would allow players to join mid-game. It could be useful when playing with a friend. Sometimes it's necessary to disconnect from the server for a moment and then reconnect, and unless you want to restart the map there's no way to rejoin the game. Other case where this would be useful is when a player gets disconnected due to some kind of computer or connection failure. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0007987) Torr Samaho (administrator) 2014-01-12 20:48 |
What purpose does a limited amount of lives have, if you can simply reconnect to refill your lives? |
(0008002) Zalewa (developer) 2014-01-14 18:48 |
I realize that the idea is a bit silly, given that a simple reconnect would give you all lives back. One idea is to track the reconnecting players somehow and don't regenerate their lives, although this would be hard to implement given that the port is now open-source and the client can be easily hacked by anyone. Another instance where such feature would be useful is in a semi-public or private games where the lives limit is something akin to a "gentlemens agreement", and the game just helps people track how many times they die before they shouldn't respawn. Plain cooperative is stupid, as you're infinite and enemies are not, thus you always win. Current survival can punish you for something that is not under your control: game crash, PC crash, network crash, "you had to shut down the game because your mom came into the room" crash, and so on. |
(0008005) Dusk (developer) 2014-01-14 20:17 |
The player could abuse this to get out of tough situations by disconnecting and reconnecting back when things are safer.. I think it's fine as it is. |
(0008007) Torr Samaho (administrator) 2014-01-14 20:42 |
Quote from Zalewa If we had the account system, this could be used to track this. |
(0008009) Torr Samaho (administrator) 2014-01-15 07:05 |
I just remembered that there already is a system to restore your frags when you reconnect. I think this could be extended to handle lives too. |
(0009406) Watermelon (developer) 2014-06-15 14:59 |
Quote One problem could be someone logging out or using no account. |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Popsoap TerminusEst13 |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2014-01-12 20:30 | Zalewa | New Issue | |
2014-01-12 20:48 | Torr Samaho | Note Added: 0007987 | |
2014-01-12 20:49 | Torr Samaho | Status | new => feedback |
2014-01-14 18:48 | Zalewa | Note Added: 0008002 | |
2014-01-14 18:48 | Zalewa | Status | feedback => new |
2014-01-14 20:17 | Dusk | Note Added: 0008005 | |
2014-01-14 20:42 | Torr Samaho | Note Added: 0008007 | |
2014-01-15 07:05 | Torr Samaho | Note Added: 0008009 | |
2014-06-15 14:59 | Watermelon | Note Added: 0009406 | |
2014-06-15 15:00 | Watermelon | Status | new => feedback |
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