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What purpose does a limited amount of lives have, if you can simply reconnect to refill your lives? |
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(0008002)
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Zalewa
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2014-01-14 18:48
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I realize that the idea is a bit silly, given that a simple reconnect would give you all lives back. One idea is to track the reconnecting players somehow and don't regenerate their lives, although this would be hard to implement given that the port is now open-source and the client can be easily hacked by anyone. Another instance where such feature would be useful is in a semi-public or private games where the lives limit is something akin to a "gentlemens agreement", and the game just helps people track how many times they die before they shouldn't respawn.
Plain cooperative is stupid, as you're infinite and enemies are not, thus you always win.
Current survival can punish you for something that is not under your control: game crash, PC crash, network crash, "you had to shut down the game because your mom came into the room" crash, and so on. |
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(0008005)
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Dusk
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2014-01-14 20:17
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The player could abuse this to get out of tough situations by disconnecting and reconnecting back when things are safer.. I think it's fine as it is. |
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Quote from Zalewa One idea is to track the reconnecting players somehow and don't regenerate their lives, although this would be hard to implement given that the port is now open-source and the client can be easily hacked by anyone
If we had the account system, this could be used to track this. |
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I just remembered that there already is a system to restore your frags when you reconnect. I think this could be extended to handle lives too. |
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Quote If we had the account system, this could be used to track this.
One problem could be someone logging out or using no account. |
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