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IDProjectCategoryView StatusDate SubmittedLast Update
0001508Zandronum[All Projects] Bugpublic2013-09-16 00:312015-09-10 10:07
ReporterW1D3A55 
Assigned To 
PrioritynormalSeverityminorReproducibilityrandom
StatusclosedResolutionunable to reproduce 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.2 
Target VersionFixed in Version 
Summary0001508: "Percent Of Monsters Killed To Exit The Level" Not Working Properly
DescriptionIf the server requires you to kill a certain percentage of monsters before exiting the level, sometimes you can't exit the level even if you kill the percentage needed.

Example : If 89 percent of monsters are needed to be dead in order to exit, you couldn't exit the level even if ALL the monsters are dead.

You can still exit via call-voting the next map, however its just annoying.
Additional InformationThis bug seems fairly new. I've only noticed it happening for the past few days.
Attached Files

- Relationships

-  Notes
User avatar (0007200)
Watermelon (developer)
2013-09-17 18:47

Do you have an example wad or some cvar's I can set to go test this?
User avatar (0007238)
W1D3A55 (reporter)
2013-09-19 01:07
edited on: 2013-09-19 01:58

Can't really say. I've seen it mainly on BE servers. But if you want, here are some flags that are mainly used in them (not sure if itll help):
DmFlags 540819460
DmFlags2 877658112
DmFlags3 16

User avatar (0007239)
Watermelon (developer)
2013-09-19 06:14
edited on: 2013-09-19 06:14

Do you know the cvar name off the top of your head


This is a reminder to myself I need to publicly dump every cvar for possibly writing it on the wiki one day.

User avatar (0007243)
Qent (updater)
2013-09-19 17:24

sv_killallmonsters_percentage 89
User avatar (0007249)
Watermelon (developer)
2013-09-19 20:26

Alright so as of 2.0 alpha, I can successfully exit when 89% or greater are killed.

This was what I ran it with on the command line:
zandronum -host -file skulltag_actors.pk3 skulltag_data.pk3 +dmflags 540819460 +dmflags2 877658112 +dmflags3 16 +sv_killallmonsters_percentage 89
User avatar (0007262)
Dusk (developer)
2013-09-21 18:48

at reporter: what happened when one attempted to exit in this circumstance? Teleported back to start? Died? Switch doing nothing? What WADs this happened on?

So far it's looking like a user error of some form.
User avatar (0007277)
Arco (updater)
2013-09-25 15:50

It appears that whenever someone tried to exit, they would get teleported back to the start, as with any other clients attempting to exit whilst having an inadequate kill percentage. I was only able to get this to happen while playing mods, and not with standard Doom 2.

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- Issue History
Date Modified Username Field Change
2013-09-16 00:31 W1D3A55 New Issue
2013-09-17 18:47 Watermelon Note Added: 0007200
2013-09-19 01:07 W1D3A55 Note Added: 0007238
2013-09-19 01:58 W1D3A55 Note Edited: 0007238 View Revisions
2013-09-19 06:14 Watermelon Note Added: 0007239
2013-09-19 06:14 Watermelon Note Edited: 0007239 View Revisions
2013-09-19 17:24 Qent Note Added: 0007243
2013-09-19 20:26 Watermelon Note Added: 0007249
2013-09-19 20:26 Watermelon Assigned To => Watermelon
2013-09-19 20:26 Watermelon Status new => feedback
2013-09-19 20:26 Watermelon Assigned To Watermelon =>
2013-09-21 18:48 Dusk Note Added: 0007262
2013-09-25 15:50 Arco Note Added: 0007277
2015-09-10 10:07 Dusk Status feedback => closed
2015-09-10 10:07 Dusk Resolution open => unable to reproduce






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