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Do you have an example wad or some cvar's I can set to go test this? |
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(0007238)
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W1D3A55
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2013-09-19 01:07
(edited on: 2013-09-19 01:58) |
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Can't really say. I've seen it mainly on BE servers. But if you want, here are some flags that are mainly used in them (not sure if itll help):
DmFlags 540819460
DmFlags2 877658112
DmFlags3 16
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Do you know the cvar name off the top of your head
This is a reminder to myself I need to publicly dump every cvar for possibly writing it on the wiki one day.
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(0007243)
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Qent
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2013-09-19 17:24
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sv_killallmonsters_percentage 89 |
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Alright so as of 2.0 alpha, I can successfully exit when 89% or greater are killed.
This was what I ran it with on the command line:
zandronum -host -file skulltag_actors.pk3 skulltag_data.pk3 +dmflags 540819460 +dmflags2 877658112 +dmflags3 16 +sv_killallmonsters_percentage 89 |
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(0007262)
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Dusk
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2013-09-21 18:48
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at reporter: what happened when one attempted to exit in this circumstance? Teleported back to start? Died? Switch doing nothing? What WADs this happened on?
So far it's looking like a user error of some form. |
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(0007277)
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Arco
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2013-09-25 15:50
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It appears that whenever someone tried to exit, they would get teleported back to the start, as with any other clients attempting to exit whilst having an inadequate kill percentage. I was only able to get this to happen while playing mods, and not with standard Doom 2. |
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