MantisBT - Zandronum
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0001508Zandronum[All Projects] Bugpublic2013-09-16 00:312015-09-10 10:07
W1D3A55 
 
normalminorrandom
closedunable to reproduce 
MicrosoftWindowsXP/Vista/7
1.2 
 
0001508: "Percent Of Monsters Killed To Exit The Level" Not Working Properly
If the server requires you to kill a certain percentage of monsters before exiting the level, sometimes you can't exit the level even if you kill the percentage needed.

Example : If 89 percent of monsters are needed to be dead in order to exit, you couldn't exit the level even if ALL the monsters are dead.

You can still exit via call-voting the next map, however its just annoying.
This bug seems fairly new. I've only noticed it happening for the past few days.
No tags attached.
Issue History
2013-09-16 00:31W1D3A55New Issue
2013-09-17 18:47WatermelonNote Added: 0007200
2013-09-19 01:07W1D3A55Note Added: 0007238
2013-09-19 01:58W1D3A55Note Edited: 0007238bug_revision_view_page.php?bugnote_id=7238#r4041
2013-09-19 06:14WatermelonNote Added: 0007239
2013-09-19 06:14WatermelonNote Edited: 0007239bug_revision_view_page.php?bugnote_id=7239#r4043
2013-09-19 17:24QentNote Added: 0007243
2013-09-19 20:26WatermelonNote Added: 0007249
2013-09-19 20:26WatermelonAssigned To => Watermelon
2013-09-19 20:26WatermelonStatusnew => feedback
2013-09-19 20:26WatermelonAssigned ToWatermelon =>
2013-09-21 18:48DuskNote Added: 0007262
2013-09-25 15:50ArcoNote Added: 0007277
2015-09-10 10:07DuskStatusfeedback => closed
2015-09-10 10:07DuskResolutionopen => unable to reproduce

Notes
(0007200)
Watermelon   
2013-09-17 18:47   
Do you have an example wad or some cvar's I can set to go test this?
(0007238)
W1D3A55   
2013-09-19 01:07   
(edited on: 2013-09-19 01:58)
Can't really say. I've seen it mainly on BE servers. But if you want, here are some flags that are mainly used in them (not sure if itll help):
DmFlags 540819460
DmFlags2 877658112
DmFlags3 16

(0007239)
Watermelon   
2013-09-19 06:14   
Do you know the cvar name off the top of your head


This is a reminder to myself I need to publicly dump every cvar for possibly writing it on the wiki one day.

(0007243)
Qent   
2013-09-19 17:24   
sv_killallmonsters_percentage 89
(0007249)
Watermelon   
2013-09-19 20:26   
Alright so as of 2.0 alpha, I can successfully exit when 89% or greater are killed.

This was what I ran it with on the command line:
zandronum -host -file skulltag_actors.pk3 skulltag_data.pk3 +dmflags 540819460 +dmflags2 877658112 +dmflags3 16 +sv_killallmonsters_percentage 89
(0007262)
Dusk   
2013-09-21 18:48   
at reporter: what happened when one attempted to exit in this circumstance? Teleported back to start? Died? Switch doing nothing? What WADs this happened on?

So far it's looking like a user error of some form.
(0007277)
Arco   
2013-09-25 15:50   
It appears that whenever someone tried to exit, they would get teleported back to the start, as with any other clients attempting to exit whilst having an inadequate kill percentage. I was only able to get this to happen while playing mods, and not with standard Doom 2.