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ID | Project | Category | View Status | Date Submitted | Last Update |
0001428 | Zandronum | [All Projects] Bug | public | 2013-07-24 13:51 | 2018-09-30 23:19 |
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Reporter | Arco | |
Assigned To | | |
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 2.0-beta | |
Target Version | | Fixed in Version | 2.0 | |
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Summary | 0001428: Monsters Cilp Through 3d Floors |
Description | Child of Ticket 0000570.
Quote Monsters who are spawned on 0 height 3d floors, either translucent or opaque, will appear to fall through, their sprite will move between the levels, possibly when a state change happens (monsters will finish their attacks).
This happens in both software and opengl, and it happens whether they were placed there in the map or spawned later on. Monsters spawned on 3d floors with a height of 8 do not have their sprites fall through.
This bug is also apparent on 1.1.1, while I was able to watch a chaingunguy and a cyberdemon cilp through 3d floors. The pictures that I uploaded illustrates this. |
Steps To Reproduce | See ticket 0000570 for the test wad and instructions. |
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Attached Files | 3dfloorsbug.png [^] (271,079 bytes) 2013-07-24 13:51 |
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