MantisBT - Zandronum
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0001428Zandronum[All Projects] Bugpublic2013-07-24 13:512018-09-30 23:19
Arco 
 
normalmajoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
2.0-beta 
2.0 
0001428: Monsters Cilp Through 3d Floors
Child of Ticket 0000570.

Quote
Monsters who are spawned on 0 height 3d floors, either translucent or opaque, will appear to fall through, their sprite will move between the levels, possibly when a state change happens (monsters will finish their attacks).
This happens in both software and opengl, and it happens whether they were placed there in the map or spawned later on. Monsters spawned on 3d floors with a height of 8 do not have their sprites fall through.


This bug is also apparent on 1.1.1, while I was able to watch a chaingunguy and a cyberdemon cilp through 3d floors. The pictures that I uploaded illustrates this.
See ticket 0000570 for the test wad and instructions.
No tags attached.
child of 0000570closed  Various 3d Floor glitches 
child of 0001490closed Torr Samaho Backport ZDoom 2.5.0 
png 3dfloorsbug.png (271,079) 2013-07-24 13:51
/tracker/file_download.php?file_id=1026&type=bug
Issue History
2013-07-24 13:51ArcoNew Issue
2013-07-24 13:51ArcoFile Added: 3dfloorsbug.png
2013-07-24 16:44DuskRelationship addedchild of 0000570
2013-10-07 15:30ArcoNote Added: 0007344
2013-10-08 01:44ArcoStatusnew => confirmed
2013-10-25 13:57ArcoDescription Updatedbug_revision_view_page.php?rev_id=4163#r4163
2013-10-25 14:01ArcoStatusconfirmed => resolved
2013-10-25 14:01ArcoResolutionopen => fixed
2013-10-25 14:01ArcoProduct Version1.1.1 => 2.0-beta
2013-10-25 14:01ArcoFixed in Version => 2.0
2013-10-25 14:14ArcoRelationship addedchild of 0001490
2018-09-30 23:19Blzut3Statusresolved => closed

Notes
(0007344)
Arco   
2013-10-07 15:30   
I've tested this with v2.0 and the monsters aren't cilpping through 3d floors anymore. The only thing that I did notice is that the client is able to shoot through 3d floors and hit monsters.