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IDProjectCategoryView StatusDate SubmittedLast Update
0001402Zandronum[All Projects] Bugpublic2013-07-15 20:232014-06-14 17:34
ReporterZalewa 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001402: Moving cameras cease to work after map reset (in survival)
DescriptionMoving cameras cease to work after map reset (in survival). This occurs ever since Zandronum 1.0.
Steps To Reproduce1. Download example camera.wad:
'http://zandronum.com/tracker/file_download.php?file_id=1015&type=bug [^]'
2. Launch it in online in survival.
3. Press the switch before the countdown finishes.
4. When countdown finishes an interpolation point error should be printed in console.
5. Press the switch again. Camera will be located at its final position and it won't move.
Additional InformationSomething strange also happens when the same steps are reproduced in single player survival. Camera resets its movement properly, but for a brief moment you can see it in its final position after reset.
Attached Files

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-  Notes
User avatar (0006660)
Torr Samaho (administrator)
2013-07-15 21:21
edited on: 2013-07-15 21:21

Quote from Zalewa
This occurs ever since Zandronum 1.0.

Does this mean that it used to work in Skulltag?

User avatar (0006661)
Zalewa (developer)
2013-07-15 21:35

errr... no.

I'm sorry, I didn't word that sentence properly; my bad. But I just checked with Skulltag 0.98d anyway and that problem exists there too.
User avatar (0006663)
Dusk (developer)
2013-07-16 00:25

Maybe related to 0001114? I removed the target version since at this point we should only fix regressions for 1.1
User avatar (0006664)
Arco (updater)
2013-07-16 14:25

Conformed in v1.1-r130715-1833. Both online and offline cameras do not reset properly in survival.
User avatar (0006670)
Zalewa (developer)
2013-07-16 19:01
edited on: 2013-07-16 19:01

Quote from "Dusk"

Maybe related to 0001114? I removed the target version since at this point we should only fix regressions for 1.1

Yeah, it's probably a duplicate of 0001114. I should've looked deeper before reporting that.

User avatar (0009302)
Watermelon (developer)
2014-06-14 17:26

Does this still happen in 2.0?
User avatar (0009313)
Zalewa (developer)
2014-06-14 17:34
edited on: 2014-06-14 17:34

I'm using build "Zandronum 2.0-alpha-140112-1124". Camera isn't getting stuck, but still something wonky happens. It appears that the camera starts one node further than it's supposed to. Also, same effect is in 1.2.1.


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- Issue History
Date Modified Username Field Change
2013-07-15 20:23 Zalewa New Issue
2013-07-15 21:21 Torr Samaho Note Added: 0006660
2013-07-15 21:21 Torr Samaho Note Edited: 0006660 View Revisions
2013-07-15 21:22 Torr Samaho Note Revision Dropped: 6660: 0003709
2013-07-15 21:35 Zalewa Note Added: 0006661
2013-07-16 00:23 Dusk Target Version 1.1 =>
2013-07-16 00:25 Dusk Note Added: 0006663
2013-07-16 14:25 Arco Note Added: 0006664
2013-07-16 19:01 Zalewa Note Added: 0006670
2013-07-16 19:01 Zalewa Note Edited: 0006670 View Revisions
2014-06-14 17:26 Watermelon Note Added: 0009302
2014-06-14 17:26 Watermelon Status new => feedback
2014-06-14 17:34 Zalewa Note Added: 0009313
2014-06-14 17:34 Zalewa Status feedback => new
2014-06-14 17:34 Zalewa Note Edited: 0009313 View Revisions






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