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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0001402 | Zandronum | [All Projects] Bug | public | 2013-07-15 20:23 | 2014-06-14 17:34 | ||||||||
Reporter | Zalewa | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 1.0 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0001402: Moving cameras cease to work after map reset (in survival) | ||||||||||||
Description | Moving cameras cease to work after map reset (in survival). This occurs ever since Zandronum 1.0. | ||||||||||||
Steps To Reproduce | 1. Download example camera.wad: 'http://zandronum.com/tracker/file_download.php?file_id=1015&type=bug [^]' 2. Launch it in online in survival. 3. Press the switch before the countdown finishes. 4. When countdown finishes an interpolation point error should be printed in console. 5. Press the switch again. Camera will be located at its final position and it won't move. | ||||||||||||
Additional Information | Something strange also happens when the same steps are reproduced in single player survival. Camera resets its movement properly, but for a brief moment you can see it in its final position after reset. | ||||||||||||
Attached Files | |||||||||||||
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Torr Samaho (administrator) 2013-07-15 21:21 edited on: 2013-07-15 21:21 |
Quote from Zalewa Does this mean that it used to work in Skulltag? |
Zalewa (developer) 2013-07-15 21:35 |
errr... no. I'm sorry, I didn't word that sentence properly; my bad. But I just checked with Skulltag 0.98d anyway and that problem exists there too. |
Dusk (developer) 2013-07-16 00:25 |
Maybe related to 0001114? I removed the target version since at this point we should only fix regressions for 1.1 |
Arco (updater) 2013-07-16 14:25 |
Conformed in v1.1-r130715-1833. Both online and offline cameras do not reset properly in survival. |
Zalewa (developer) 2013-07-16 19:01 edited on: 2013-07-16 19:01 |
Quote from "Dusk" Yeah, it's probably a duplicate of 0001114. I should've looked deeper before reporting that. |
Watermelon (developer) 2014-06-14 17:26 |
Does this still happen in 2.0? |
Zalewa (developer) 2014-06-14 17:34 edited on: 2014-06-14 17:34 |
I'm using build "Zandronum 2.0-alpha-140112-1124". Camera isn't getting stuck, but still something wonky happens. It appears that the camera starts one node further than it's supposed to. Also, same effect is in 1.2.1. |
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Date Modified | Username | Field | Change |
2013-07-15 20:23 | Zalewa | New Issue | |
2013-07-15 21:21 | Torr Samaho | Note Added: 0006660 | |
2013-07-15 21:21 | Torr Samaho | Note Edited: 0006660 | View Revisions |
2013-07-15 21:22 | Torr Samaho | Note Revision Dropped: 6660: 0003709 | |
2013-07-15 21:35 | Zalewa | Note Added: 0006661 | |
2013-07-16 00:23 | Dusk | Target Version | 1.1 => |
2013-07-16 00:25 | Dusk | Note Added: 0006663 | |
2013-07-16 14:25 | Arco | Note Added: 0006664 | |
2013-07-16 19:01 | Zalewa | Note Added: 0006670 | |
2013-07-16 19:01 | Zalewa | Note Edited: 0006670 | View Revisions |
2014-06-14 17:26 | Watermelon | Note Added: 0009302 | |
2014-06-14 17:26 | Watermelon | Status | new => feedback |
2014-06-14 17:34 | Zalewa | Note Added: 0009313 | |
2014-06-14 17:34 | Zalewa | Status | feedback => new |
2014-06-14 17:34 | Zalewa | Note Edited: 0009313 | View Revisions |
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