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IDProjectCategoryView StatusDate SubmittedLast Update
0001114Zandronum[All Projects] Bugpublic2012-10-09 21:222018-09-30 21:33
ReporterNotIvan 
Assigned ToTorr Samaho 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.1.1 
Target VersionFixed in Version1.2 
Summary0001114: Interpolation Points/Actor Moves not working right after map reset
DescriptionFirst noticed in my mod, then checked if it was the source and actually found out that it is not. Here, the example wad randy heit has created for this way back. Screenshots provide that these get screwed up after the map countdown/reset.
Steps To ReproduceFirst try it in singleplayer, see that it works.
Second, create a server using this wad. Set it to survival. Walk straight when the map countdown is active. You see that it works.
Lastly, after the countdown you get the error and once you try to walk it won't work.
Attached Files? file icon actormover.wad [^] (2,780 bytes) 2012-10-09 21:22
png file icon Wrong.png [^] (122,797 bytes) 2012-10-09 21:22


png file icon Normal.png [^] (105,574 bytes) 2012-10-09 21:23

- Relationships
related to 0001138closedTorr Samaho Actors being moved with ActorMover don't work online correctly 

-  Notes
User avatar (0005067)
Dusk (developer)
2012-10-10 01:48

Seems to be a client-side desync. The actor's moved on the server. I'll look into this tomorrow..
User avatar (0005071)
NotIvan (reporter)
2012-10-10 14:25

Could this be related to the polyobj desyncs as well? Maybe it works on serverside?
User avatar (0005073)
Dusk (developer)
2012-10-10 19:56

I highly doubt this to be related to polyobject desyncs. These are two entirely different things.
User avatar (0005083)
Dusk (developer)
2012-10-11 13:05

OK the problem here is that the path follower and actor mover lose its TID and specials over the map reset... so I'll either have to preserve the data over the reset on the client or prevent the follower from activating before new data is passed over. This is gonna get nasty.
User avatar (0006795)
Torr Samaho (administrator)
2013-07-25 18:52

I solved the timing issues for newly connecting clients a while ago, so now it should be rather simple to fix the issue. Please test if this fixes the issue.
User avatar (0006798)
Arco (updater)
2013-07-25 19:36

Confirmed fixed.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
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- Issue History
Date Modified Username Field Change
2012-10-09 21:22 NotIvan New Issue
2012-10-09 21:22 NotIvan File Added: actormover.wad
2012-10-09 21:22 NotIvan File Added: Wrong.png
2012-10-09 21:23 NotIvan File Added: Normal.png
2012-10-09 22:17 unknownna Status new => confirmed
2012-10-10 01:48 Dusk Note Added: 0005067
2012-10-10 01:48 Dusk Assigned To => Dusk
2012-10-10 01:48 Dusk Status confirmed => acknowledged
2012-10-10 14:25 NotIvan Note Added: 0005071
2012-10-10 19:56 Dusk Note Added: 0005073
2012-10-11 13:03 Dusk Status acknowledged => assigned
2012-10-11 13:05 Dusk Note Added: 0005083
2012-10-21 00:40 unknownna Relationship added related to 0001138
2013-07-25 18:52 Torr Samaho Note Added: 0006795
2013-07-25 18:53 Torr Samaho Status assigned => needs testing
2013-07-25 19:36 Arco Note Added: 0006798
2013-07-26 01:36 Dusk Assigned To Dusk => Torr Samaho
2013-07-27 07:48 Torr Samaho Status needs testing => resolved
2013-07-27 07:48 Torr Samaho Resolution open => fixed
2013-07-27 07:48 Torr Samaho Product Version => 1.1.1
2013-07-27 07:48 Torr Samaho Fixed in Version => 1.2
2018-09-30 21:33 Blzut3 Status resolved => closed






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