MantisBT - Zandronum
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0001402Zandronum[All Projects] Bugpublic2013-07-15 20:232014-06-14 17:34
Zalewa 
 
normalminoralways
newopen 
1.0 
 
0001402: Moving cameras cease to work after map reset (in survival)
Moving cameras cease to work after map reset (in survival). This occurs ever since Zandronum 1.0.
1. Download example camera.wad:
'http://zandronum.com/tracker/file_download.php?file_id=1015&type=bug [^]'
2. Launch it in online in survival.
3. Press the switch before the countdown finishes.
4. When countdown finishes an interpolation point error should be printed in console.
5. Press the switch again. Camera will be located at its final position and it won't move.
Something strange also happens when the same steps are reproduced in single player survival. Camera resets its movement properly, but for a brief moment you can see it in its final position after reset.
No tags attached.
Issue History
2013-07-15 20:23ZalewaNew Issue
2013-07-15 21:21Torr SamahoNote Added: 0006660
2013-07-15 21:21Torr SamahoNote Edited: 0006660bug_revision_view_page.php?bugnote_id=6660#r3710
2013-07-15 21:22Torr SamahoNote Revision Dropped: 6660: 0003709
2013-07-15 21:35ZalewaNote Added: 0006661
2013-07-16 00:23DuskTarget Version1.1 =>
2013-07-16 00:25DuskNote Added: 0006663
2013-07-16 14:25ArcoNote Added: 0006664
2013-07-16 19:01ZalewaNote Added: 0006670
2013-07-16 19:01ZalewaNote Edited: 0006670bug_revision_view_page.php?bugnote_id=6670#r3712
2014-06-14 17:26WatermelonNote Added: 0009302
2014-06-14 17:26WatermelonStatusnew => feedback
2014-06-14 17:34ZalewaNote Added: 0009313
2014-06-14 17:34ZalewaStatusfeedback => new
2014-06-14 17:34ZalewaNote Edited: 0009313bug_revision_view_page.php?bugnote_id=9313#r4964

Notes
(0006660)
Torr Samaho   
2013-07-15 21:21   
Quote from Zalewa
This occurs ever since Zandronum 1.0.

Does this mean that it used to work in Skulltag?

(0006661)
Zalewa   
2013-07-15 21:35   
errr... no.

I'm sorry, I didn't word that sentence properly; my bad. But I just checked with Skulltag 0.98d anyway and that problem exists there too.
(0006663)
Dusk   
2013-07-16 00:25   
Maybe related to 0001114? I removed the target version since at this point we should only fix regressions for 1.1
(0006664)
Arco   
2013-07-16 14:25   
Conformed in v1.1-r130715-1833. Both online and offline cameras do not reset properly in survival.
(0006670)
Zalewa   
2013-07-16 19:01   
Quote from "Dusk"

Maybe related to 0001114? I removed the target version since at this point we should only fix regressions for 1.1

Yeah, it's probably a duplicate of 0001114. I should've looked deeper before reporting that.

(0009302)
Watermelon   
2014-06-14 17:26   
Does this still happen in 2.0?
(0009313)
Zalewa   
2014-06-14 17:34   
I'm using build "Zandronum 2.0-alpha-140112-1124". Camera isn't getting stuck, but still something wonky happens. It appears that the camera starts one node further than it's supposed to. Also, same effect is in 1.2.1.