MantisBT - Zandronum |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000014 | Zandronum | [All Projects] Bug | public | 2010-09-10 09:39 | 2018-09-30 19:48 |
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Reporter | unknownna | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | |
Target Version | | Fixed in Version | 98d | |
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Summary | 0000014: [98c-2914 online] BFG 9000 doesn't switch to another weapon when the final BFG ball explodes and calls 'A_BFGSpray' |
Description | The BFG doesn't switch to another weapon if the final BFG ball hits other bots/players and calls 'A_BFGSpray'. And if you then use 'Give Cell' in the console, the first BFG ball fired will not spawn.
The BFG lowers and switches to another weapon, but when 'A_BFGSpray' is called, it suddenly switches back to the BFG again.
It's definitely ping related, as it doesn't seem to happen if the ping is below 250ms.
This happens without any compatibility flags enabled.
Take a look at the demo included in this report. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | 2010.09.10_11.09.56_dwango5.cld (327,798) 2010-09-10 09:39 https://zandronum.com/tracker/file_download.php?file_id=2&type=bug |
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Issue History |
Date Modified | Username | Field | Change |
2010-09-10 09:39 | unknownna | New Issue | |
2010-09-10 09:39 | unknownna | File Added: 2010.09.10_11.09.56_dwango5.cld | |
2010-09-10 16:02 | Torr Samaho | Note Added: 0000022 | |
2010-09-10 16:02 | Torr Samaho | Status | new => feedback |
2010-09-10 16:34 | unknownna | Note Added: 0000025 | |
2010-09-10 16:34 | unknownna | Status | feedback => new |
2010-09-10 17:22 | unknownna | Note Edited: 0000025 | bug_revision_view_page.php?bugnote_id=25#r17 |
2010-09-10 17:38 | unknownna | Note Edited: 0000025 | bug_revision_view_page.php?bugnote_id=25#r18 |
2010-09-10 17:38 | unknownna | Note Edited: 0000025 | bug_revision_view_page.php?bugnote_id=25#r19 |
2010-09-10 17:50 | unknownna | Note Edited: 0000025 | bug_revision_view_page.php?bugnote_id=25#r20 |
2010-09-10 17:53 | unknownna | Note Edited: 0000025 | bug_revision_view_page.php?bugnote_id=25#r21 |
2010-09-10 17:55 | unknownna | Note Edited: 0000025 | bug_revision_view_page.php?bugnote_id=25#r22 |
2010-09-19 10:02 | Torr Samaho | Assigned To | => Torr Samaho |
2010-09-19 10:02 | Torr Samaho | Status | new => confirmed |
2010-09-19 12:01 | Torr Samaho | Note Added: 0000087 | |
2010-09-19 12:01 | Torr Samaho | Status | confirmed => feedback |
2010-09-19 14:07 | unknownna | Note Added: 0000092 | |
2010-09-19 14:07 | unknownna | Status | feedback => assigned |
2010-09-19 14:08 | unknownna | Note Edited: 0000092 | bug_revision_view_page.php?bugnote_id=92#r45 |
2010-09-19 14:38 | Torr Samaho | Note Added: 0000094 | |
2010-09-19 14:38 | Torr Samaho | Status | assigned => feedback |
2010-09-19 14:50 | Torr Samaho | Note Edited: 0000094 | bug_revision_view_page.php?bugnote_id=94#r47 |
2010-09-19 14:50 | Torr Samaho | Note Edited: 0000094 | bug_revision_view_page.php?bugnote_id=94#r48 |
2010-09-19 14:50 | unknownna | Note Added: 0000095 | |
2010-09-19 14:50 | unknownna | Status | feedback => assigned |
2010-09-19 14:51 | unknownna | Note Edited: 0000095 | bug_revision_view_page.php?bugnote_id=95#r50 |
2010-09-19 16:26 | Torr Samaho | Note Added: 0000098 | |
2010-09-19 16:26 | Torr Samaho | Status | assigned => resolved |
2010-09-19 16:26 | Torr Samaho | Fixed in Version | => 98d |
2010-09-19 16:26 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:48 | Blzut3 | Status | resolved => closed |
Notes |
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Does this also happen in 98c? If so, did it ever work properly? |
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(0000025)
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unknownna
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2010-09-10 16:34
(edited on: 2010-09-10 17:55) |
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It happens in 98c. Doesn't happen in 96b, probably due to the custom weapon preference order. Happens in 97d-beta4.3 as well.
Edit:
This bug also occurs with the rocket launcher, both in 98c and 97d-beta4.3, but it's very difficult to reproduce it with it.
And it seems to only occur if another bot/player dies by BFG rays or by a rocket explosion.
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(0000092)
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unknownna
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2010-09-19 14:07
(edited on: 2010-09-19 14:08) |
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Seems to have fixed the issue with the sprite desync and the "ghost" BFG ball.
But I noticed another thing. If you fire a BFG ball at the bots/players and then switch to another weapon before the BFG ball explodes, the obituary will state that you fragged them with your selected weapon.
This happens both in 98c and r2931.
'http://www.sendspace.com/file/3tyv0u [^]' - Demo using r2931. For some reason, the ammo is displayed incorrectly in the demo.
Perhaps this issue should have it's own report.
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(0000094)
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Torr Samaho
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2010-09-19 14:38
(edited on: 2010-09-19 14:50) |
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Yeah, that sounds like a different issues. Anyway, does the obituary work properly offline or in GZDoom 323?
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(0000095)
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unknownna
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2010-09-19 14:50
(edited on: 2010-09-19 14:51) |
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Confirmed offline in GZDoom 323, ZDoom 2.5.0 and 98c. With that I mean that it's broken in all three.
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Alright, so the obituary problem is a ZDoom issue. Since the problem this report is about is fixed, I'll mark this issue as resolved. |
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