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IDProjectCategoryView StatusDate SubmittedLast Update
0001390Zandronum[All Projects] Bugpublic2013-07-01 23:502018-09-30 22:43
Reporteribm5155 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001390: Lightning isn't stopped by a map reset
Descriptionwhile you see the prepare to fight mensage and the rainfall is selected, then after the map is "playable" and the rainfall is disabled, you see the rain.
Steps To ReproduceFirst you need doomseker or other multiplayer launcher
 load these files:Doom2.wad,Skulltag_actors,Skulltag_data_126,ZM09_LE.wad
 Start on surival mode and start on map zm09

 The third one is a bit more hard to run but´ll show how to do it
 when the map is on the "prepare to fight mensage" the rain must be actived (raining) and when you really can "play/talked fight" and the rain is deactive, you´ll not the rainfall and the lighting
Additional InformationI would like to make a better way to see the third problem but I just don´t have no idea how could I replace the random weather with something fixed that would work when it´s on the "prepare to fight" mensage and deactived on the next part.
Attached Files

- Relationships
related to 0001388newDusk Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset 

-  Notes
User avatar (0006552)
ibm5155 (reporter)
2013-07-02 12:03

Ok I did a new one to test better the rainfall.

Press the first switch while you see the "prepare to fight mensage" and when he type fight don´t press the switch, you´ll see a mensage "rainfall disabled" but you´ll see the rainfall on the map (clientside script)

'http://www.mediafire.com/download/r04igd46xfkp1jc/ZM09_LE.wad [^]'

The second switch is the white face and the third is the lava test
User avatar (0006614)
Torr Samaho (administrator)
2013-07-10 19:57
edited on: 2013-07-10 19:59

I can't reproduce the problem with the updated 1.1 beta I posted in 0001383:0006513, but I'm not sure if I full understood your description. Can you create a minimal example wad that just shows the rain problem where also the map is as small as possible, e.g. only one room?

User avatar (0006615)
ibm5155 (reporter)
2013-07-10 22:47

'http://www.mediafire.com/download/f2erp7syeuhsscd/Zombie_Horde_-_ZM09_-_RAINFALL_BUG.rar [^]'

That´s the minimal room, so the instructions to make the bug happen
while you see the prepare to fight print (survival coop) press the switch.
When the game really starts you don´t press the switch and it´ll be raining...

Well I noticed somehow it´s fixed on the zandronum 1.1 the rainfall, but you still see the thunder light even if he wasn´t called (lighting script).

I think I didn´t test it right on zandronum 1.1, now I see the clientside rain is fixed (but not the lighting script), I´ll check the others trackers and make propers examples like these one
User avatar (0006618)
Torr Samaho (administrator)
2013-07-11 18:12

Now I see what you mean. A map reset doesn't stop the lightning. As far as I can tell, this has nothing to do with CLIENTSIDE scripts, but also happens offline. I'll update the summary accordingly.
User avatar (0006619)
Torr Samaho (administrator)
2013-07-11 18:44

This should fix the lightning issue.
User avatar (0006623)
ibm5155 (reporter)
2013-07-12 11:55
edited on: 2013-07-14 20:47

Resuming, Fixed on the mod that I found the lighting problem :D

User avatar (0006844)
Arco (updater)
2013-07-30 17:02

Issue fixed.

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- Issue History
Date Modified Username Field Change
2013-07-01 23:50 Dusk New Issue
2013-07-01 23:51 Dusk Relationship added related to 0001388
2013-07-01 23:51 Dusk Reporter Dusk => ibm5155
2013-07-01 23:52 Dusk Summary Bugs that may affect the gameplay and the map itself durin the map reset (2) => Bugs that may affect the gameplay and the map itself durin the map reset (3)
2013-07-02 12:03 ibm5155 Note Added: 0006552
2013-07-10 19:57 Torr Samaho Note Added: 0006614
2013-07-10 19:58 Torr Samaho Note Edited: 0006614
2013-07-10 19:59 Torr Samaho Note Edited: 0006614 View Revisions
2013-07-10 19:59 Torr Samaho Note Revision Dropped: 6614: 0003674
2013-07-10 19:59 Torr Samaho Note Revision Dropped: 6614: 0003675
2013-07-10 22:47 ibm5155 Note Added: 0006615
2013-07-11 18:12 Torr Samaho Note Added: 0006618
2013-07-11 18:13 Torr Samaho Summary Bugs that may affect the gameplay and the map itself durin the map reset (3) => Lightning isn't stoped by a map reset
2013-07-11 18:44 Torr Samaho Note Added: 0006619
2013-07-11 18:44 Torr Samaho Assigned To => Torr Samaho
2013-07-11 18:44 Torr Samaho Status new => needs testing
2013-07-12 11:54 ibm5155 Note Added: 0006622
2013-07-12 11:54 ibm5155 Note Deleted: 0006622
2013-07-12 11:55 ibm5155 Note Added: 0006623
2013-07-13 14:31 Dusk Summary Lightning isn't stoped by a map reset => Lightning isn't stopped by a map reset
2013-07-14 20:44 ibm5155 Note Edited: 0006623 View Revisions
2013-07-14 20:47 ibm5155 Note Edited: 0006623 View Revisions
2013-07-30 17:02 Arco Note Added: 0006844
2014-01-19 02:06 Qent Status needs testing => resolved
2014-01-19 02:06 Qent Resolution open => fixed
2018-09-30 22:43 Blzut3 Status resolved => closed






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