MantisBT - Zandronum |
View Issue Details |
|
ID | Project | Category | View Status | Date Submitted | Last Update |
0001390 | Zandronum | [All Projects] Bug | public | 2013-07-01 23:50 | 2018-09-30 22:43 |
|
Reporter | ibm5155 | |
Assigned To | Torr Samaho | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | 1.0 | |
Target Version | | Fixed in Version | | |
|
Summary | 0001390: Lightning isn't stopped by a map reset |
Description | while you see the prepare to fight mensage and the rainfall is selected, then after the map is "playable" and the rainfall is disabled, you see the rain. |
Steps To Reproduce | First you need doomseker or other multiplayer launcher
load these files:Doom2.wad,Skulltag_actors,Skulltag_data_126,ZM09_LE.wad
Start on surival mode and start on map zm09
The third one is a bit more hard to run but´ll show how to do it
when the map is on the "prepare to fight mensage" the rain must be actived (raining) and when you really can "play/talked fight" and the rain is deactive, you´ll not the rainfall and the lighting |
Additional Information | I would like to make a better way to see the third problem but I just don´t have no idea how could I replace the random weather with something fixed that would work when it´s on the "prepare to fight" mensage and deactived on the next part. |
Tags | No tags attached. |
Relationships | related to | 0001388 | new | Dusk | Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset |
|
Attached Files | |
|
Issue History |
Date Modified | Username | Field | Change |
2013-07-01 23:50 | Dusk | New Issue | |
2013-07-01 23:51 | Dusk | Relationship added | related to 0001388 |
2013-07-01 23:51 | Dusk | Reporter | Dusk => ibm5155 |
2013-07-01 23:52 | Dusk | Summary | Bugs that may affect the gameplay and the map itself durin the map reset (2) => Bugs that may affect the gameplay and the map itself durin the map reset (3) |
2013-07-02 12:03 | ibm5155 | Note Added: 0006552 | |
2013-07-10 19:57 | Torr Samaho | Note Added: 0006614 | |
2013-07-10 19:58 | Torr Samaho | Note Edited: 0006614 | |
2013-07-10 19:59 | Torr Samaho | Note Edited: 0006614 | bug_revision_view_page.php?bugnote_id=6614#r3676 |
2013-07-10 19:59 | Torr Samaho | Note Revision Dropped: 6614: 0003674 | |
2013-07-10 19:59 | Torr Samaho | Note Revision Dropped: 6614: 0003675 | |
2013-07-10 22:47 | ibm5155 | Note Added: 0006615 | |
2013-07-11 18:12 | Torr Samaho | Note Added: 0006618 | |
2013-07-11 18:13 | Torr Samaho | Summary | Bugs that may affect the gameplay and the map itself durin the map reset (3) => Lightning isn't stoped by a map reset |
2013-07-11 18:44 | Torr Samaho | Note Added: 0006619 | |
2013-07-11 18:44 | Torr Samaho | Assigned To | => Torr Samaho |
2013-07-11 18:44 | Torr Samaho | Status | new => needs testing |
2013-07-12 11:54 | ibm5155 | Note Added: 0006622 | |
2013-07-12 11:54 | ibm5155 | Note Deleted: 0006622 | |
2013-07-12 11:55 | ibm5155 | Note Added: 0006623 | |
2013-07-13 14:31 | Dusk | Summary | Lightning isn't stoped by a map reset => Lightning isn't stopped by a map reset |
2013-07-14 20:44 | ibm5155 | Note Edited: 0006623 | bug_revision_view_page.php?bugnote_id=6623#r3689 |
2013-07-14 20:47 | ibm5155 | Note Edited: 0006623 | bug_revision_view_page.php?bugnote_id=6623#r3690 |
2013-07-30 17:02 | Arco | Note Added: 0006844 | |
2014-01-19 02:06 | Qent | Status | needs testing => resolved |
2014-01-19 02:06 | Qent | Resolution | open => fixed |
2018-09-30 22:43 | Blzut3 | Status | resolved => closed |
Notes |
|
|
Ok I did a new one to test better the rainfall.
Press the first switch while you see the "prepare to fight mensage" and when he type fight don´t press the switch, you´ll see a mensage "rainfall disabled" but you´ll see the rainfall on the map (clientside script)
'http://www.mediafire.com/download/r04igd46xfkp1jc/ZM09_LE.wad [^]'
The second switch is the white face and the third is the lava test |
|
|
(0006614)
|
Torr Samaho
|
2013-07-10 19:57
(edited on: 2013-07-10 19:59) |
|
I can't reproduce the problem with the updated 1.1 beta I posted in 0001383:0006513, but I'm not sure if I full understood your description. Can you create a minimal example wad that just shows the rain problem where also the map is as small as possible, e.g. only one room?
|
|
|
|
'http://www.mediafire.com/download/f2erp7syeuhsscd/Zombie_Horde_-_ZM09_-_RAINFALL_BUG.rar [^]'
That´s the minimal room, so the instructions to make the bug happen
while you see the prepare to fight print (survival coop) press the switch.
When the game really starts you don´t press the switch and it´ll be raining...
Well I noticed somehow it´s fixed on the zandronum 1.1 the rainfall, but you still see the thunder light even if he wasn´t called (lighting script).
I think I didn´t test it right on zandronum 1.1, now I see the clientside rain is fixed (but not the lighting script), I´ll check the others trackers and make propers examples like these one |
|
|
|
Now I see what you mean. A map reset doesn't stop the lightning. As far as I can tell, this has nothing to do with CLIENTSIDE scripts, but also happens offline. I'll update the summary accordingly. |
|
|
|
This should fix the lightning issue. |
|
|
(0006623)
|
ibm5155
|
2013-07-12 11:55
(edited on: 2013-07-14 20:47) |
|
Resuming, Fixed on the mod that I found the lighting problem :D
|
|
|
(0006844)
|
Arco
|
2013-07-30 17:02
|
|
|