MantisBT - Zandronum
View Issue Details
0001390Zandronum[All Projects] Bugpublic2013-07-01 23:502018-09-30 22:43
ibm5155 
Torr Samaho 
normalminoralways
closedfixed 
1.0 
 
0001390: Lightning isn't stopped by a map reset
while you see the prepare to fight mensage and the rainfall is selected, then after the map is "playable" and the rainfall is disabled, you see the rain.
First you need doomseker or other multiplayer launcher
 load these files:Doom2.wad,Skulltag_actors,Skulltag_data_126,ZM09_LE.wad
 Start on surival mode and start on map zm09

 The third one is a bit more hard to run but´ll show how to do it
 when the map is on the "prepare to fight mensage" the rain must be actived (raining) and when you really can "play/talked fight" and the rain is deactive, you´ll not the rainfall and the lighting
I would like to make a better way to see the third problem but I just don´t have no idea how could I replace the random weather with something fixed that would work when it´s on the "prepare to fight" mensage and deactived on the next part.
No tags attached.
related to 0001388new Dusk Effects of Ceiling_RaiseByValue on 3D floors not properly reset during a map reset 
Issue History
2013-07-01 23:50DuskNew Issue
2013-07-01 23:51DuskRelationship addedrelated to 0001388
2013-07-01 23:51DuskReporterDusk => ibm5155
2013-07-01 23:52DuskSummaryBugs that may affect the gameplay and the map itself durin the map reset (2) => Bugs that may affect the gameplay and the map itself durin the map reset (3)
2013-07-02 12:03ibm5155Note Added: 0006552
2013-07-10 19:57Torr SamahoNote Added: 0006614
2013-07-10 19:58Torr SamahoNote Edited: 0006614
2013-07-10 19:59Torr SamahoNote Edited: 0006614bug_revision_view_page.php?bugnote_id=6614#r3676
2013-07-10 19:59Torr SamahoNote Revision Dropped: 6614: 0003674
2013-07-10 19:59Torr SamahoNote Revision Dropped: 6614: 0003675
2013-07-10 22:47ibm5155Note Added: 0006615
2013-07-11 18:12Torr SamahoNote Added: 0006618
2013-07-11 18:13Torr SamahoSummaryBugs that may affect the gameplay and the map itself durin the map reset (3) => Lightning isn't stoped by a map reset
2013-07-11 18:44Torr SamahoNote Added: 0006619
2013-07-11 18:44Torr SamahoAssigned To => Torr Samaho
2013-07-11 18:44Torr SamahoStatusnew => needs testing
2013-07-12 11:54ibm5155Note Added: 0006622
2013-07-12 11:54ibm5155Note Deleted: 0006622
2013-07-12 11:55ibm5155Note Added: 0006623
2013-07-13 14:31DuskSummaryLightning isn't stoped by a map reset => Lightning isn't stopped by a map reset
2013-07-14 20:44ibm5155Note Edited: 0006623bug_revision_view_page.php?bugnote_id=6623#r3689
2013-07-14 20:47ibm5155Note Edited: 0006623bug_revision_view_page.php?bugnote_id=6623#r3690
2013-07-30 17:02ArcoNote Added: 0006844
2014-01-19 02:06QentStatusneeds testing => resolved
2014-01-19 02:06QentResolutionopen => fixed
2018-09-30 22:43Blzut3Statusresolved => closed

Notes
(0006552)
ibm5155   
2013-07-02 12:03   
Ok I did a new one to test better the rainfall.

Press the first switch while you see the "prepare to fight mensage" and when he type fight don´t press the switch, you´ll see a mensage "rainfall disabled" but you´ll see the rainfall on the map (clientside script)

'http://www.mediafire.com/download/r04igd46xfkp1jc/ZM09_LE.wad [^]'

The second switch is the white face and the third is the lava test
(0006614)
Torr Samaho   
2013-07-10 19:57   
(edited on: 2013-07-10 19:59)
I can't reproduce the problem with the updated 1.1 beta I posted in 0001383:0006513, but I'm not sure if I full understood your description. Can you create a minimal example wad that just shows the rain problem where also the map is as small as possible, e.g. only one room?

(0006615)
ibm5155   
2013-07-10 22:47   
'http://www.mediafire.com/download/f2erp7syeuhsscd/Zombie_Horde_-_ZM09_-_RAINFALL_BUG.rar [^]'

That´s the minimal room, so the instructions to make the bug happen
while you see the prepare to fight print (survival coop) press the switch.
When the game really starts you don´t press the switch and it´ll be raining...

Well I noticed somehow it´s fixed on the zandronum 1.1 the rainfall, but you still see the thunder light even if he wasn´t called (lighting script).

I think I didn´t test it right on zandronum 1.1, now I see the clientside rain is fixed (but not the lighting script), I´ll check the others trackers and make propers examples like these one
(0006618)
Torr Samaho   
2013-07-11 18:12   
Now I see what you mean. A map reset doesn't stop the lightning. As far as I can tell, this has nothing to do with CLIENTSIDE scripts, but also happens offline. I'll update the summary accordingly.
(0006619)
Torr Samaho   
2013-07-11 18:44   
This should fix the lightning issue.
(0006623)
ibm5155   
2013-07-12 11:55   
(edited on: 2013-07-14 20:47)
Resuming, Fixed on the mod that I found the lighting problem :D

(0006844)
Arco   
2013-07-30 17:02   
Issue fixed.