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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001387 | Zandronum | [All Projects] Bug | public | 2013-06-30 16:58 | 2024-03-22 18:12 | ||||
Reporter | AlienOverlord | ||||||||
Assigned To | |||||||||
Priority | low | Severity | major | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001387: FOV in camera textures is always forced to 90 (OpenGL) | ||||||||
Description | Zandronum always resets FOV to 90 while rendering to camera textures, even if SetCameraTexture() FOV wasn't 90. Setting FOV directly (R_SetFOV) also doesn't seem to affect camera textures. This behavior just hides level design bugs in GL, thus making them unplayable only in software and no one knows why. Example of a mod affected by this: Mortal Kombat II Doom,'http://static.best-ever.org/wads/mkiiv3.pk3 [^]' Also, same bug doesnt happen in GZDoom (i.e. it also renders with FOV passed into SetCameraTexture). That's basically why I post the bug here and not in GZDoom's tracker/forums/etc. | ||||||||
Attached Files | ![]() | ||||||||
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Dusk (developer) 2013-06-30 18:37 |
What about GZDoom r323? |
AlienOverlord (reporter) 2013-06-30 21:17 edited on: 2013-07-01 19:39 |
Ookay, I accidentally attached GZDoom screenshot to the bug. How to delete it now? D: [[ screenshot deleted -Dusk ]] Anyway, that's what I got in GZDoom (and in Zandronum too) when I tried to create a cameratexture with FOV 180: http://i.imgur.com/h3pSUmh.png. If I create it with FOV 90 it works as intended. Probably need some other mod to test because MK2 doesn't run under GZDoom at all (Zandronum script types). If anyone interested, said stuff may be reproduced with this (only OpenGL, works properly in SW): 'http://192.116.98.47/textures-ex.pk3 [^]' |
Watermelon (developer) 2014-06-14 17:25 |
Does this still happen in 2.0? Was it fine in the latest gzdoom? |
Ru5tK1ng (updater) 2024-03-22 18:12 |
Made an example wad and tested it online and offline with zan 3.1. The camera now passes the FOV correctly. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2013-06-30 16:58 | AlienOverlord | New Issue | |
2013-06-30 18:37 | Dusk | Note Added: 0006530 | |
2013-06-30 18:37 | Dusk | Status | new => feedback |
2013-06-30 21:10 | AlienOverlord | File Added: fovcamtex.PNG | |
2013-06-30 21:17 | AlienOverlord | Note Added: 0006535 | |
2013-06-30 21:17 | AlienOverlord | Status | feedback => new |
2013-06-30 21:19 | AlienOverlord | Note Edited: 0006535 | View Revisions |
2013-06-30 21:44 | Dusk | File Deleted: fovcamtex.PNG | |
2013-06-30 21:45 | Dusk | Note Edited: 0006535 | View Revisions |
2013-07-01 19:38 | AlienOverlord | Note Edited: 0006535 | View Revisions |
2013-07-01 19:38 | AlienOverlord | Note Edited: 0006535 | View Revisions |
2013-07-01 19:39 | AlienOverlord | Note Edited: 0006535 | View Revisions |
2013-07-01 19:39 | AlienOverlord | Note Edited: 0006535 | View Revisions |
2014-06-14 17:25 | Watermelon | Note Added: 0009299 | |
2014-06-14 17:25 | Watermelon | Status | new => feedback |
2024-03-22 18:11 | Ru5tK1ng | File Added: camera-1387.pk3 | |
2024-03-22 18:12 | Ru5tK1ng | Note Added: 0023468 | |
2024-03-22 18:12 | Ru5tK1ng | Status | feedback => resolved |
2024-03-22 18:12 | Ru5tK1ng | Resolution | open => fixed |
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