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IDProjectCategoryView StatusDate SubmittedLast Update
0001387Zandronum[All Projects] Bugpublic2013-06-30 16:582024-03-22 18:12
ReporterAlienOverlord 
Assigned To 
PrioritylowSeveritymajorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version 
Target VersionFixed in Version 
Summary0001387: FOV in camera textures is always forced to 90 (OpenGL)
DescriptionZandronum always resets FOV to 90 while rendering to camera textures, even if SetCameraTexture() FOV wasn't 90. Setting FOV directly (R_SetFOV) also doesn't seem to affect camera textures. This behavior just hides level design bugs in GL, thus making them unplayable only in software and no one knows why. Example of a mod affected by this: Mortal Kombat II Doom,'http://static.best-ever.org/wads/mkiiv3.pk3 [^]'

Also, same bug doesnt happen in GZDoom (i.e. it also renders with FOV passed into SetCameraTexture). That's basically why I post the bug here and not in GZDoom's tracker/forums/etc.
Attached Files? file icon camera-1387.pk3 [^] (1,319 bytes) 2024-03-22 18:11

- Relationships

-  Notes
User avatar (0006530)
Dusk (developer)
2013-06-30 18:37

What about GZDoom r323?
User avatar (0006535)
AlienOverlord (reporter)
2013-06-30 21:17
edited on: 2013-07-01 19:39

Ookay, I accidentally attached GZDoom screenshot to the bug. How to delete it now? D: [[ screenshot deleted -Dusk ]]

Anyway, that's what I got in GZDoom (and in Zandronum too) when I tried to create a cameratexture with FOV 180: http://i.imgur.com/h3pSUmh.png. If I create it with FOV 90 it works as intended. Probably need some other mod to test because MK2 doesn't run under GZDoom at all (Zandronum script types).

If anyone interested, said stuff may be reproduced with this (only OpenGL, works properly in SW):
'http://192.116.98.47/textures-ex.pk3 [^]'

User avatar (0009299)
Watermelon (developer)
2014-06-14 17:25

Does this still happen in 2.0?
Was it fine in the latest gzdoom?
User avatar (0023468)
Ru5tK1ng (updater)
2024-03-22 18:12

Made an example wad and tested it online and offline with zan 3.1. The camera now passes the FOV correctly.

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- Issue History
Date Modified Username Field Change
2013-06-30 16:58 AlienOverlord New Issue
2013-06-30 18:37 Dusk Note Added: 0006530
2013-06-30 18:37 Dusk Status new => feedback
2013-06-30 21:10 AlienOverlord File Added: fovcamtex.PNG
2013-06-30 21:17 AlienOverlord Note Added: 0006535
2013-06-30 21:17 AlienOverlord Status feedback => new
2013-06-30 21:19 AlienOverlord Note Edited: 0006535 View Revisions
2013-06-30 21:44 Dusk File Deleted: fovcamtex.PNG
2013-06-30 21:45 Dusk Note Edited: 0006535 View Revisions
2013-07-01 19:38 AlienOverlord Note Edited: 0006535 View Revisions
2013-07-01 19:38 AlienOverlord Note Edited: 0006535 View Revisions
2013-07-01 19:39 AlienOverlord Note Edited: 0006535 View Revisions
2013-07-01 19:39 AlienOverlord Note Edited: 0006535 View Revisions
2014-06-14 17:25 Watermelon Note Added: 0009299
2014-06-14 17:25 Watermelon Status new => feedback
2024-03-22 18:11 Ru5tK1ng File Added: camera-1387.pk3
2024-03-22 18:12 Ru5tK1ng Note Added: 0023468
2024-03-22 18:12 Ru5tK1ng Status feedback => resolved
2024-03-22 18:12 Ru5tK1ng Resolution open => fixed






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