MantisBT - Zandronum
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0001387Zandronum[All Projects] Bugpublic2013-06-30 16:582024-03-22 18:12
AlienOverlord 
 
lowmajoralways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
 
 
0001387: FOV in camera textures is always forced to 90 (OpenGL)
Zandronum always resets FOV to 90 while rendering to camera textures, even if SetCameraTexture() FOV wasn't 90. Setting FOV directly (R_SetFOV) also doesn't seem to affect camera textures. This behavior just hides level design bugs in GL, thus making them unplayable only in software and no one knows why. Example of a mod affected by this: Mortal Kombat II Doom,'http://static.best-ever.org/wads/mkiiv3.pk3 [^]'

Also, same bug doesnt happen in GZDoom (i.e. it also renders with FOV passed into SetCameraTexture). That's basically why I post the bug here and not in GZDoom's tracker/forums/etc.
No tags attached.
? camera-1387.pk3 (1,319) 2024-03-22 18:11
/tracker/file_download.php?file_id=2943&type=bug
Issue History
2013-06-30 16:58AlienOverlordNew Issue
2013-06-30 18:37DuskNote Added: 0006530
2013-06-30 18:37DuskStatusnew => feedback
2013-06-30 21:10AlienOverlordFile Added: fovcamtex.PNG
2013-06-30 21:17AlienOverlordNote Added: 0006535
2013-06-30 21:17AlienOverlordStatusfeedback => new
2013-06-30 21:19AlienOverlordNote Edited: 0006535bug_revision_view_page.php?bugnote_id=6535#r3607
2013-06-30 21:44DuskFile Deleted: fovcamtex.PNG
2013-06-30 21:45DuskNote Edited: 0006535bug_revision_view_page.php?bugnote_id=6535#r3608
2013-07-01 19:38AlienOverlordNote Edited: 0006535bug_revision_view_page.php?bugnote_id=6535#r3613
2013-07-01 19:38AlienOverlordNote Edited: 0006535bug_revision_view_page.php?bugnote_id=6535#r3614
2013-07-01 19:39AlienOverlordNote Edited: 0006535bug_revision_view_page.php?bugnote_id=6535#r3615
2013-07-01 19:39AlienOverlordNote Edited: 0006535bug_revision_view_page.php?bugnote_id=6535#r3616
2014-06-14 17:25WatermelonNote Added: 0009299
2014-06-14 17:25WatermelonStatusnew => feedback
2024-03-22 18:11Ru5tK1ngFile Added: camera-1387.pk3
2024-03-22 18:12Ru5tK1ngNote Added: 0023468
2024-03-22 18:12Ru5tK1ngStatusfeedback => resolved
2024-03-22 18:12Ru5tK1ngResolutionopen => fixed

Notes
(0006530)
Dusk   
2013-06-30 18:37   
What about GZDoom r323?
(0006535)
AlienOverlord   
2013-06-30 21:17   
(edited on: 2013-07-01 19:39)
Ookay, I accidentally attached GZDoom screenshot to the bug. How to delete it now? D: [[ screenshot deleted -Dusk ]]

Anyway, that's what I got in GZDoom (and in Zandronum too) when I tried to create a cameratexture with FOV 180: http://i.imgur.com/h3pSUmh.png. If I create it with FOV 90 it works as intended. Probably need some other mod to test because MK2 doesn't run under GZDoom at all (Zandronum script types).

If anyone interested, said stuff may be reproduced with this (only OpenGL, works properly in SW):
'http://192.116.98.47/textures-ex.pk3 [^]'

(0009299)
Watermelon   
2014-06-14 17:25   
Does this still happen in 2.0?
Was it fine in the latest gzdoom?
(0023468)
Ru5tK1ng   
2024-03-22 18:12   
Made an example wad and tested it online and offline with zan 3.1. The camera now passes the FOV correctly.