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IDProjectCategoryView StatusDate SubmittedLast Update
0001369Zandronum[All Projects] Bugpublic2013-06-18 00:112018-09-30 21:36
ReporterIvan 
Assigned ToTorr Samaho 
PriorityhighSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version1.0 
Target Version1.3Fixed in Version1.3 
Summary0001369: Incredible PolyObj Desync
DescriptionDownload the two files given here. Open the map in Singleplayer first, observe the way the polyobjects move. Now, create your own server and then join it (in a game mode such as Survival preferred). Observe the polyobjects. They will move properly until the countdown is reached and after the round actually begins, they will move in totally random directions.
Steps To ReproduceExplained above.
Additional InformationLinks:
1 - The map:'https://www.dropbox.com/s/y1oyd9pjeq8jspw/deathrunmap1.wad [^]'
2 - The texture pack:'https://www.dropbox.com/s/z8p57hmep7f7ard/rotttex.wad [^]'
Attached Files

- Relationships

-  Notes
User avatar (0006464)
Edward-san (developer)
2013-06-18 10:50

Does it happen with the latest zandronum beta?
User avatar (0006465)
Ivan (reporter)
2013-06-18 13:20

Yes, it does happen. It could have to do with polyobjwait command not being synced properly.
User avatar (0007209)
Watermelon (developer)
2013-09-18 01:14

Map reset messes up the ticker, let me see if I can fix this...
User avatar (0007210)
Watermelon (developer)
2013-09-18 01:23

I don't know if this is related but when the map resets, if you type 'reconnect' it crashes all the time.

The ticker is running twice for some reason, I'm trying to figure out why...
User avatar (0007322)
Ivan (reporter)
2013-10-06 12:52

Any chance of this being fixed for 2.4.1 backport?
User avatar (0007324)
Konar6 (reporter)
2013-10-06 17:14

2.4.1 has been reached, you can test for yourself ->'http://zandronum.com/tracker/view.php?id=1490#c7320 [^]'
User avatar (0007325)
Arco (updater)
2013-10-06 17:37

I've tested this with the latest revision. As it stands, the desync that was encountered in 1.2 is not as severe in v2.0. There is, however, a relatively small desync that I saw with the example wad. I'm going to see if this is the case for any other wads...
User avatar (0007503)
Ivan (reporter)
2013-11-02 21:19

Polyobj desync still occurs on latest dev of 2.5.0. Might want to fix it before release I suppose, since it requires heavy changes to polyobjs already.
User avatar (0007565)
Torr Samaho (administrator)
2013-11-18 07:11

I think I know what's causing this.
User avatar (0007566)
Torr Samaho (administrator)
2013-11-18 18:46

This should fix the issue.
User avatar (0007569)
Ivan (reporter)
2013-11-19 00:25

Works as intended!

Issue Community Support
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- Issue History
Date Modified Username Field Change
2013-06-18 00:11 Ivan New Issue
2013-06-18 10:50 Edward-san Note Added: 0006464
2013-06-18 13:20 Ivan Note Added: 0006465
2013-09-18 01:13 Watermelon Assigned To => Watermelon
2013-09-18 01:13 Watermelon Status new => assigned
2013-09-18 01:14 Watermelon Note Added: 0007209
2013-09-18 01:22 Watermelon Assigned To Watermelon =>
2013-09-18 01:22 Watermelon Status assigned => new
2013-09-18 01:23 Watermelon Note Added: 0007210
2013-10-06 12:52 Ivan Note Added: 0007322
2013-10-06 17:14 Konar6 Note Added: 0007324
2013-10-06 17:37 Arco Note Added: 0007325
2013-11-02 21:19 Ivan Note Added: 0007503
2013-11-10 14:58 Dusk Target Version => 2.0
2013-11-18 07:11 Torr Samaho Note Added: 0007565
2013-11-18 07:11 Torr Samaho Assigned To => Torr Samaho
2013-11-18 07:11 Torr Samaho Status new => assigned
2013-11-18 18:46 Torr Samaho Note Added: 0007566
2013-11-18 18:46 Torr Samaho Status assigned => needs testing
2013-11-19 00:25 Ivan Note Added: 0007569
2013-11-20 17:52 Dusk Status needs testing => resolved
2013-11-20 17:52 Dusk Fixed in Version => 2.0
2013-11-20 17:52 Dusk Resolution open => fixed
2013-11-20 19:27 Dusk Fixed in Version 2.0 => 1.3
2013-11-20 19:27 Dusk Target Version 2.0 => 1.3
2018-09-30 21:36 Blzut3 Status resolved => closed






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