MantisBT - Zandronum
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0001369Zandronum[All Projects] Bugpublic2013-06-18 00:112018-09-30 21:36
Ivan 
Torr Samaho 
highminoralways
closedfixed 
MicrosoftWindowsXP/Vista/7
1.0 
1.31.3 
0001369: Incredible PolyObj Desync
Download the two files given here. Open the map in Singleplayer first, observe the way the polyobjects move. Now, create your own server and then join it (in a game mode such as Survival preferred). Observe the polyobjects. They will move properly until the countdown is reached and after the round actually begins, they will move in totally random directions.
Explained above.
Links:
1 - The map:'https://www.dropbox.com/s/y1oyd9pjeq8jspw/deathrunmap1.wad [^]'
2 - The texture pack:'https://www.dropbox.com/s/z8p57hmep7f7ard/rotttex.wad [^]'
No tags attached.
Issue History
2013-06-18 00:11IvanNew Issue
2013-06-18 10:50Edward-sanNote Added: 0006464
2013-06-18 13:20IvanNote Added: 0006465
2013-09-18 01:13WatermelonAssigned To => Watermelon
2013-09-18 01:13WatermelonStatusnew => assigned
2013-09-18 01:14WatermelonNote Added: 0007209
2013-09-18 01:22WatermelonAssigned ToWatermelon =>
2013-09-18 01:22WatermelonStatusassigned => new
2013-09-18 01:23WatermelonNote Added: 0007210
2013-10-06 12:52IvanNote Added: 0007322
2013-10-06 17:14Konar6Note Added: 0007324
2013-10-06 17:37ArcoNote Added: 0007325
2013-11-02 21:19IvanNote Added: 0007503
2013-11-10 14:58DuskTarget Version => 2.0
2013-11-18 07:11Torr SamahoNote Added: 0007565
2013-11-18 07:11Torr SamahoAssigned To => Torr Samaho
2013-11-18 07:11Torr SamahoStatusnew => assigned
2013-11-18 18:46Torr SamahoNote Added: 0007566
2013-11-18 18:46Torr SamahoStatusassigned => needs testing
2013-11-19 00:25IvanNote Added: 0007569
2013-11-20 17:52DuskStatusneeds testing => resolved
2013-11-20 17:52DuskFixed in Version => 2.0
2013-11-20 17:52DuskResolutionopen => fixed
2013-11-20 19:27DuskFixed in Version2.0 => 1.3
2013-11-20 19:27DuskTarget Version2.0 => 1.3
2018-09-30 21:36Blzut3Statusresolved => closed

Notes
(0006464)
Edward-san   
2013-06-18 10:50   
Does it happen with the latest zandronum beta?
(0006465)
Ivan   
2013-06-18 13:20   
Yes, it does happen. It could have to do with polyobjwait command not being synced properly.
(0007209)
Watermelon   
2013-09-18 01:14   
Map reset messes up the ticker, let me see if I can fix this...
(0007210)
Watermelon   
2013-09-18 01:23   
I don't know if this is related but when the map resets, if you type 'reconnect' it crashes all the time.

The ticker is running twice for some reason, I'm trying to figure out why...
(0007322)
Ivan   
2013-10-06 12:52   
Any chance of this being fixed for 2.4.1 backport?
(0007324)
Konar6   
2013-10-06 17:14   
2.4.1 has been reached, you can test for yourself ->'http://zandronum.com/tracker/view.php?id=1490#c7320 [^]'
(0007325)
Arco   
2013-10-06 17:37   
I've tested this with the latest revision. As it stands, the desync that was encountered in 1.2 is not as severe in v2.0. There is, however, a relatively small desync that I saw with the example wad. I'm going to see if this is the case for any other wads...
(0007503)
Ivan   
2013-11-02 21:19   
Polyobj desync still occurs on latest dev of 2.5.0. Might want to fix it before release I suppose, since it requires heavy changes to polyobjs already.
(0007565)
Torr Samaho   
2013-11-18 07:11   
I think I know what's causing this.
(0007566)
Torr Samaho   
2013-11-18 18:46   
This should fix the issue.
(0007569)
Ivan   
2013-11-19 00:25   
Works as intended!