MantisBT - Zandronum
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0001363Zandronum[All Projects] Suggestionpublic2013-06-08 21:072014-06-13 18:06
Frits 
 
normalminorN/A
acknowledgedopen 
 
 
0001363: Make sv_noFOV restriction more flexible
Something in the range of 75-110 or 80-100. Most servers have this cvar to true to prevent abuse of extremly low fov (zooming) but some flexibility would be nice.
Especially for quake or tf2 player like me who like a wider fov.
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Issue History
2013-06-08 21:07FritsNew Issue
2013-06-11 02:14QentNote Added: 0006415
2013-06-11 03:31ZzZomboNote Added: 0006418
2013-06-11 03:31ZzZomboNote Edited: 0006418bug_revision_view_page.php?bugnote_id=6418#r3539
2013-06-11 08:18FritsNote Added: 0006422
2013-06-11 14:41QentNote Added: 0006423
2013-06-11 16:53FritsNote Added: 0006424
2013-06-11 17:33Konar6Note Added: 0006425
2014-06-13 18:06WatermelonStatusnew => acknowledged

Notes
(0006415)
Qent   
2013-06-11 02:14   
How about a combination of

sv_nofov - true/false, to disable FOV changes entirely,
sv_minfov - [5, 90], farthest that players can zoom in, and
sv_maxfov - [90, 179], farthest that players can zoom out?
(0006418)
ZzZombo   
2013-06-11 03:31   
Why are your bounds based on 90 and not on the fov currently set by the server since sv_nofov is server controlled setting?

(0006422)
Frits   
2013-06-11 08:18   
Because sv_nofov 1 restricts your fov to 90 and 0 is unrestricted.
While Qent's idea is good it still allows servers to completely disable fov which still remove some degree of player customization.

I'd like to be able to use a slightly higher fov and not have it swap around when I change servers with different settings.
That would be annoying and pointless from my view.
(0006423)
Qent   
2013-06-11 14:41   
Quote
Why are your bounds based on 90 and not on the fov currently set by the server since sv_nofov is server controlled setting?
Does this actually work? How do you do it? Anyway, the thinking was that fov 90 should always be allowed, no matter the server settings.

Quote
While Qent's idea is good it still allows servers to completely disable fov which still remove some degree of player customization.
Disabling FOV changes completely is a feature which needs to stay, IMHO. It is an already-existing feature that helps keep the vanilla feel for OS duels and the like.
(0006424)
Frits   
2013-06-11 16:53   
FOV is hardly a standard for OS duels. It's a preference just like lighting, sprite rotation or openGL is. A bit more flexibility in FOV isn't game breaking.
(0006425)
Konar6   
2013-06-11 17:33   
FOV 90 is standard. I think the FOV setting is good as it is - a server option.