Notes |
|
(0006415)
|
Qent
|
2013-06-11 02:14
|
|
How about a combination of
sv_nofov - true/false, to disable FOV changes entirely,
sv_minfov - [5, 90], farthest that players can zoom in, and
sv_maxfov - [90, 179], farthest that players can zoom out? |
|
|
|
Why are your bounds based on 90 and not on the fov currently set by the server since sv_nofov is server controlled setting?
|
|
|
(0006422)
|
Frits
|
2013-06-11 08:18
|
|
Because sv_nofov 1 restricts your fov to 90 and 0 is unrestricted.
While Qent's idea is good it still allows servers to completely disable fov which still remove some degree of player customization.
I'd like to be able to use a slightly higher fov and not have it swap around when I change servers with different settings.
That would be annoying and pointless from my view. |
|
|
(0006423)
|
Qent
|
2013-06-11 14:41
|
|
Quote Why are your bounds based on 90 and not on the fov currently set by the server since sv_nofov is server controlled setting? Does this actually work? How do you do it? Anyway, the thinking was that fov 90 should always be allowed, no matter the server settings.
Quote While Qent's idea is good it still allows servers to completely disable fov which still remove some degree of player customization. Disabling FOV changes completely is a feature which needs to stay, IMHO. It is an already-existing feature that helps keep the vanilla feel for OS duels and the like. |
|
|
(0006424)
|
Frits
|
2013-06-11 16:53
|
|
FOV is hardly a standard for OS duels. It's a preference just like lighting, sprite rotation or openGL is. A bit more flexibility in FOV isn't game breaking. |
|
|
(0006425)
|
Konar6
|
2013-06-11 17:33
|
|
FOV 90 is standard. I think the FOV setting is good as it is - a server option. |
|