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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001279 | Zandronum | [All Projects] Bug | public | 2013-02-10 22:02 | 2018-09-30 22:11 | ||||
Reporter | Balrog | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 1.0 | ||||||||
Target Version | 3.0 | Fixed in Version | 3.0 | ||||||
Summary | 0001279: Trying to morph a player with MorphActor from an OPEN script makes the game crash | ||||||||
Description | The title pretty much sums it up. This is a bit of a problem for "boss" mods that morph a random player. Crashes in both 1.0 and 1.1-alpha-130120-0905. | ||||||||
Steps To Reproduce | 1. Load the example wad 2. Wait 5 seconds 3. Crash | ||||||||
Additional Information | The switch will morph you into a ChickenPlayer without crashing; if you press the switch before the 5 seconds are up, you will not crash, presumably because the OPEN morph failed. The crash only seems to occur when MorphActor actually tries to morph a player; setting the tid argument to a nonsense tid that isn't actually present won't cause a crash. The style of the morph seems to have no effect. | ||||||||
Attached Files | morphcrash.wad [^] (1,909 bytes) 2013-02-10 22:02 MorphActorTest.wad.zip [^] (305 bytes) 2013-02-17 11:55 | ||||||||
Relationships | ||||||
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Notes | |
(0005994) Watermelon (developer) 2013-02-11 04:59 edited on: 2013-02-11 04:59 |
Does it happen in ZDoom 2.6.1? |
(0005996) ZzZombo (reporter) 2013-02-11 08:31 |
OPEN? Not ENTER? O_o How is that even supposed to work? OPEN is executed in multiplayer when no players are actually connected to server. Use ENTER instead. |
(0005997) Torr Samaho (administrator) 2013-02-11 09:29 |
Yeah, you can't morph players that are not in the game. Nevertheless, Zandronum shouldn't crash if you try to. I'll see if I can fix the crash, most likely you will still have to adapt your scripts to make it work as intended. |
(0006016) Balrog (reporter) 2013-02-12 21:50 |
> Yeah, you can't morph players that are not in the game. I agree. However, the problem is that it's crashing when trying to morph players that ARE in the game. I wasn't able to test this online, but the MorphActor call should fail silently when you try to morph a player that isn't in game because their TID isn't assigned to anything. |
(0006041) Torr Samaho (administrator) 2013-02-17 09:16 |
This seems to be a ZDoom bug. If MorphActor is called with NULL as activator, i.e. the world as activator, it's going to crash when trying to morph a player. Can somebody confirm this in the latest ZDoom version? |
(0006044) Dusk (developer) 2013-02-17 11:56 edited on: 2013-02-17 11:58 |
Does crash with latest ZDoom, example wad attached. Reported. |
(0006055) Dusk (developer) 2013-02-19 20:02 |
'http://forum.zdoom.org/viewtopic.php?p=669905#p669905 [^]' |
(0014358) Edward-san (developer) 2016-02-06 12:40 |
The fix should be present in latest zandronum 3.0 beta. Please check it out. |
(0014372) Ru5tK1ng (updater) 2016-02-06 18:15 |
Using the latest beta I didn't crash as a player or a spectator. Seems fixed. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-02-10 22:02 | Balrog | New Issue | |
2013-02-10 22:02 | Balrog | File Added: morphcrash.wad | |
2013-02-11 04:59 | Watermelon | Note Added: 0005994 | |
2013-02-11 04:59 | Watermelon | Note Edited: 0005994 | View Revisions |
2013-02-11 08:31 | ZzZombo | Note Added: 0005996 | |
2013-02-11 09:29 | Torr Samaho | Note Added: 0005997 | |
2013-02-11 09:29 | Torr Samaho | Assigned To | => Torr Samaho |
2013-02-11 09:29 | Torr Samaho | Status | new => assigned |
2013-02-12 21:50 | Balrog | Note Added: 0006016 | |
2013-02-17 09:16 | Torr Samaho | Note Added: 0006041 | |
2013-02-17 09:16 | Torr Samaho | Status | assigned => feedback |
2013-02-17 11:55 | Dusk | File Added: MorphActorTest.wad.zip | |
2013-02-17 11:56 | Dusk | Note Added: 0006044 | |
2013-02-17 11:58 | Dusk | Note Edited: 0006044 | View Revisions |
2013-02-17 11:58 | Dusk | Status | feedback => acknowledged |
2013-02-17 11:58 | Dusk | Resolution | open => waiting for zdoom |
2013-02-19 20:02 | Dusk | Note Added: 0006055 | |
2013-02-19 20:02 | Dusk | Status | acknowledged => feedback |
2016-02-06 12:40 | Edward-san | Note Added: 0014358 | |
2016-02-06 12:40 | Edward-san | Status | feedback => needs testing |
2016-02-06 12:40 | Edward-san | Resolution | waiting for zdoom => open |
2016-02-06 12:40 | Edward-san | Target Version | => 3.0 |
2016-02-06 12:45 | Edward-san | Relationship added | child of 0002172 |
2016-02-06 18:15 | Ru5tK1ng | Note Added: 0014372 | |
2016-02-06 18:16 | Ru5tK1ng | Status | needs testing => resolved |
2016-02-06 18:16 | Ru5tK1ng | Resolution | open => fixed |
2016-02-06 18:16 | Ru5tK1ng | Fixed in Version | => 3.0 |
2018-09-30 22:11 | Blzut3 | Status | resolved => closed |
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