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IDProjectCategoryView StatusDate SubmittedLast Update
0001261Zandronum[All Projects] Bugpublic2013-01-22 22:272018-09-30 20:29
ReporterDynamo 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.0 
Target Version1.1Fixed in Version1.1 
Summary0001261: Poison damage awarding
Description<Dynamo> take the strife crossbow
<Dynamo> let's say I wanted it to deal poison damage that damages you over time
<Dynamo> if the player dies from poison, and not from the projectile hit
<Dynamo> the game does not record it as a frag for the player who shot him
<Dynamo> effectively making the weapon useless in deathmatch
<Dynamo> this is a bug that iirc has been fixed in zdoom
<Dynamo> but not in zanzan, and it should be fixed
Additional Information<Dynamo> there's also that other suggestion I made time ago regarding the unblock players flag for use with only CTF teams
<Dynamo> as in,
<Dynamo> you can walk through your team's players, but not enemies
Attached Fileszip file icon PoisonMissileTest.wad.zip [^] (2,301 bytes) 2013-01-22 22:58

- Relationships

-  Notes
User avatar (0005817)
Dusk (developer)
2013-01-22 22:58

Added example WAD.. while testing it, turns out that it actually is broken in ZDoom 2.6.1 as well.
User avatar (0005819)
Ivan (reporter)
2013-01-23 01:01

I hope you guys can actually fix it as this is SEVERELY broken, and would be very VERY handy for many modders, this is the only reliable method (AFAIK) for modders to use DoT effects. (Damage over Time, such as fire, etc)
User avatar (0005820)
ZzZombo (reporter)
2013-01-23 03:06

sv_unblockplayers could use the value of 2 for allowing to pass only through allies.
User avatar (0005821)
Edward-san (developer)
2013-01-23 18:22

Reported the poison bug to the zdoom forum.
User avatar (0005822)
ZzZombo (reporter)
2013-01-25 07:07

Fixed:'http://zdoom.org/svndiff/4040/zdoom/trunk/src/p_interaction.cpp#0 [^]'
User avatar (0005842)
Torr Samaho (administrator)
2013-01-27 19:29

This binary contains the backported ZDoom fix.
User avatar (0005898)
StrikerMan780 (reporter)
2013-01-31 22:47

Tested this offline against some bots. The poison damage screen tint shows, and they'll make the pain sounds/grunts, but they will not take any damage at all.
User avatar (0005905)
Torr Samaho (administrator)
2013-02-01 19:04

Strange. It works fine for me, bots die online and offline a short while after being hit by a PoisonRocket. Can somebody double check this?
User avatar (0006072)
StrikerMan780 (reporter)
2013-02-24 14:25

Ok, with some further testing with a later build, it works correctly.

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- Issue History
Date Modified Username Field Change
2013-01-22 22:27 Dusk New Issue
2013-01-22 22:27 Dusk Reporter Dusk => CorpseGr1nder
2013-01-22 22:49 Dusk Reporter CorpseGr1nder => Dynamo
2013-01-22 22:58 Dusk File Added: PoisonMissileTest.wad.zip
2013-01-22 22:58 Dusk Note Added: 0005817
2013-01-22 22:59 Dusk Reproducibility N/A => always
2013-01-23 01:01 Ivan Note Added: 0005819
2013-01-23 03:06 ZzZombo Note Added: 0005820
2013-01-23 18:22 Edward-san Note Added: 0005821
2013-01-24 12:16 Dusk Status new => acknowledged
2013-01-24 12:16 Dusk Resolution open => waiting for zdoom
2013-01-25 07:07 ZzZombo Note Added: 0005822
2013-01-27 19:29 Torr Samaho Note Added: 0005842
2013-01-27 19:29 Torr Samaho Assigned To => Torr Samaho
2013-01-27 19:29 Torr Samaho Status acknowledged => needs testing
2013-01-27 19:30 Torr Samaho Product Version => 1.0
2013-01-27 19:30 Torr Samaho Target Version => 1.1
2013-01-31 22:47 StrikerMan780 Note Added: 0005898
2013-02-01 19:04 Torr Samaho Note Added: 0005905
2013-02-24 14:25 StrikerMan780 Note Added: 0006072
2013-02-24 15:52 Dusk Status needs testing => resolved
2013-02-24 15:52 Dusk Fixed in Version => 1.1
2013-02-24 15:52 Dusk Resolution waiting for zdoom => fixed
2018-09-30 20:29 Blzut3 Status resolved => closed






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