MantisBT - Zandronum
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0001261Zandronum[All Projects] Bugpublic2013-01-22 22:272018-09-30 20:29
Dynamo 
Torr Samaho 
normalminoralways
closedfixed 
1.0 
1.11.1 
0001261: Poison damage awarding
<Dynamo> take the strife crossbow
<Dynamo> let's say I wanted it to deal poison damage that damages you over time
<Dynamo> if the player dies from poison, and not from the projectile hit
<Dynamo> the game does not record it as a frag for the player who shot him
<Dynamo> effectively making the weapon useless in deathmatch
<Dynamo> this is a bug that iirc has been fixed in zdoom
<Dynamo> but not in zanzan, and it should be fixed
<Dynamo> there's also that other suggestion I made time ago regarding the unblock players flag for use with only CTF teams
<Dynamo> as in,
<Dynamo> you can walk through your team's players, but not enemies
No tags attached.
zip PoisonMissileTest.wad.zip (2,301) 2013-01-22 22:58
/tracker/file_download.php?file_id=925&type=bug
Issue History
2013-01-22 22:27DuskNew Issue
2013-01-22 22:27DuskReporterDusk => CorpseGr1nder
2013-01-22 22:49DuskReporterCorpseGr1nder => Dynamo
2013-01-22 22:58DuskFile Added: PoisonMissileTest.wad.zip
2013-01-22 22:58DuskNote Added: 0005817
2013-01-22 22:59DuskReproducibilityN/A => always
2013-01-23 01:01IvanNote Added: 0005819
2013-01-23 03:06ZzZomboNote Added: 0005820
2013-01-23 18:22Edward-sanNote Added: 0005821
2013-01-24 12:16DuskStatusnew => acknowledged
2013-01-24 12:16DuskResolutionopen => waiting for zdoom
2013-01-25 07:07ZzZomboNote Added: 0005822
2013-01-27 19:29Torr SamahoNote Added: 0005842
2013-01-27 19:29Torr SamahoAssigned To => Torr Samaho
2013-01-27 19:29Torr SamahoStatusacknowledged => needs testing
2013-01-27 19:30Torr SamahoProduct Version => 1.0
2013-01-27 19:30Torr SamahoTarget Version => 1.1
2013-01-31 22:47StrikerMan780Note Added: 0005898
2013-02-01 19:04Torr SamahoNote Added: 0005905
2013-02-24 14:25StrikerMan780Note Added: 0006072
2013-02-24 15:52DuskStatusneeds testing => resolved
2013-02-24 15:52DuskFixed in Version => 1.1
2013-02-24 15:52DuskResolutionwaiting for zdoom => fixed
2018-09-30 20:29Blzut3Statusresolved => closed

Notes
(0005817)
Dusk   
2013-01-22 22:58   
Added example WAD.. while testing it, turns out that it actually is broken in ZDoom 2.6.1 as well.
(0005819)
Ivan   
2013-01-23 01:01   
I hope you guys can actually fix it as this is SEVERELY broken, and would be very VERY handy for many modders, this is the only reliable method (AFAIK) for modders to use DoT effects. (Damage over Time, such as fire, etc)
(0005820)
ZzZombo   
2013-01-23 03:06   
sv_unblockplayers could use the value of 2 for allowing to pass only through allies.
(0005821)
Edward-san   
2013-01-23 18:22   
Reported the poison bug to the zdoom forum.
(0005822)
ZzZombo   
2013-01-25 07:07   
Fixed:'http://zdoom.org/svndiff/4040/zdoom/trunk/src/p_interaction.cpp#0 [^]'
(0005842)
Torr Samaho   
2013-01-27 19:29   
This binary contains the backported ZDoom fix.
(0005898)
StrikerMan780   
2013-01-31 22:47   
Tested this offline against some bots. The poison damage screen tint shows, and they'll make the pain sounds/grunts, but they will not take any damage at all.
(0005905)
Torr Samaho   
2013-02-01 19:04   
Strange. It works fine for me, bots die online and offline a short while after being hit by a PoisonRocket. Can somebody double check this?
(0006072)
StrikerMan780   
2013-02-24 14:25   
Ok, with some further testing with a later build, it works correctly.