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IDProjectCategoryView StatusDate SubmittedLast Update
0000123Zandronum[All Projects] Bugpublic2010-10-18 10:212012-03-28 01:53
Reporterunknownna 
Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version 
Summary0000123: other clients don't see your player sprite crouch until your viewpoint is fully down online
DescriptionAnd if you have an icon above your player sprite, e.g. a flag, other clients will see that the flag reacts instantly when crouching, but the player sprite lags behind. So if you tap the crouch button, your player sprite stands still while the flag moves up and down. The flag doesn't move up and down smoothly either.

It doesn't behave like that with jumping. But then again, perhaps this is the intended behavior.

On a side note; are flag holders supposed to display medals above their player sprites when they get them? Currently in 98c and 98d-r2985, they don't, but the flag fades like a medal. It doesn't disappear though.
Steps To ReproduceConnect two clients to a local CTF server. Crouch with the clients while holding flags.
Additional InformationConfirmed in 98c and 98d-r2985.
Attached Files

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-  Notes
User avatar (0002923)
unknownna (updater)
2012-03-27 18:24

Setting cl_ticsperupdate to 1 fixes the issue.
User avatar (0002944)
Torr Samaho (administrator)
2012-03-28 01:53

Alright, so this is just a natural consequence of not updating the players every tic. Base on that I'll say we keep it as it is now.

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- Issue History
Date Modified Username Field Change
2010-10-18 10:21 unknownna New Issue
2012-03-27 18:24 unknownna Note Added: 0002923
2012-03-28 01:53 Torr Samaho Note Added: 0002944
2012-03-28 01:53 Torr Samaho Status new => closed
2012-03-28 01:53 Torr Samaho Resolution open => no change required
2012-06-09 13:22 Torr Samaho Category General => Bug






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