MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000123 | Zandronum | [All Projects] Bug | public | 2010-10-18 10:21 | 2012-03-28 01:53 |
Reporter | unknownna | ||||
Assigned To | |||||
Priority | low | Severity | trivial | Reproducibility | always |
Status | closed | Resolution | no change required | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | ||||
Target Version | Fixed in Version | ||||
Summary | 0000123: other clients don't see your player sprite crouch until your viewpoint is fully down online | ||||
Description | And if you have an icon above your player sprite, e.g. a flag, other clients will see that the flag reacts instantly when crouching, but the player sprite lags behind. So if you tap the crouch button, your player sprite stands still while the flag moves up and down. The flag doesn't move up and down smoothly either. It doesn't behave like that with jumping. But then again, perhaps this is the intended behavior. On a side note; are flag holders supposed to display medals above their player sprites when they get them? Currently in 98c and 98d-r2985, they don't, but the flag fades like a medal. It doesn't disappear though. | ||||
Steps To Reproduce | Connect two clients to a local CTF server. Crouch with the clients while holding flags. | ||||
Additional Information | Confirmed in 98c and 98d-r2985. | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2010-10-18 10:21 | unknownna | New Issue | |||
2012-03-27 18:24 | unknownna | Note Added: 0002923 | |||
2012-03-28 01:53 | Torr Samaho | Note Added: 0002944 | |||
2012-03-28 01:53 | Torr Samaho | Status | new => closed | ||
2012-03-28 01:53 | Torr Samaho | Resolution | open => no change required | ||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
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