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IDProjectCategoryView StatusDate SubmittedLast Update
0001219Zandronum[All Projects] Suggestionpublic2012-12-18 16:232018-09-30 20:18
ReporterDusk 
Assigned ToDusk 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version1.1Fixed in Version1.1 
Summary0001219: 3d midtexture checking for bot paths
Description'https://bitbucket.org/CrimsonDusk/neurosphere/commits/55207ad9282e6c195a629f4446e4e932c70cc8f9 [^]'

With the patch, bots recognize 3d midtextures and can figure whether it blocks their path. They also can jump over 3d midtexture railings.

APlayerPawn given two methods, CalcJumpMomz (code export to prevent duplication), CalcJumpHeight to determine actual jump height instead of relying on 60*FRACUNIT which only is the jump height in normal doomguy circumstances, new code takes gravity and jumpz into account.
Attached Fileszip file icon bot3dmidtextest.wad.zip [^] (992 bytes) 2012-12-18 18:24

- Relationships

-  Notes
User avatar (0005565)
Torr Samaho (administrator)
2012-12-26 16:34

Looks fine, pulled. Should be tested in the next beta build.
User avatar (0006251)
Arco (updater)
2013-04-06 16:00

Works perfectly.

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- Issue History
Date Modified Username Field Change
2012-12-18 16:23 Dusk New Issue
2012-12-18 16:23 Dusk Status new => assigned
2012-12-18 16:23 Dusk Assigned To => Dusk
2012-12-18 16:23 Dusk Status assigned => needs review
2012-12-18 18:24 Dusk File Added: bot3dmidtextest.wad.zip
2012-12-18 21:58 Dusk Description Updated View Revisions
2012-12-26 16:34 Torr Samaho Note Added: 0005565
2012-12-26 16:34 Torr Samaho Status needs review => needs testing
2012-12-26 16:34 Torr Samaho Target Version => 1.1
2013-04-06 16:00 Arco Note Added: 0006251
2013-04-06 16:44 Dusk Status needs testing => resolved
2013-04-06 16:44 Dusk Fixed in Version => 1.1
2013-04-06 16:44 Dusk Resolution open => fixed
2018-09-30 20:18 Blzut3 Status resolved => closed






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