MantisBT - Zandronum
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0001219Zandronum[All Projects] Suggestionpublic2012-12-18 16:232018-09-30 20:18
Dusk 
Dusk 
normalfeatureN/A
closedfixed 
 
1.11.1 
0001219: 3d midtexture checking for bot paths
'https://bitbucket.org/CrimsonDusk/neurosphere/commits/55207ad9282e6c195a629f4446e4e932c70cc8f9 [^]'

With the patch, bots recognize 3d midtextures and can figure whether it blocks their path. They also can jump over 3d midtexture railings.

APlayerPawn given two methods, CalcJumpMomz (code export to prevent duplication), CalcJumpHeight to determine actual jump height instead of relying on 60*FRACUNIT which only is the jump height in normal doomguy circumstances, new code takes gravity and jumpz into account.
No tags attached.
zip bot3dmidtextest.wad.zip (992) 2012-12-18 18:24
/tracker/file_download.php?file_id=905&type=bug
Issue History
2012-12-18 16:23DuskNew Issue
2012-12-18 16:23DuskStatusnew => assigned
2012-12-18 16:23DuskAssigned To => Dusk
2012-12-18 16:23DuskStatusassigned => needs review
2012-12-18 18:24DuskFile Added: bot3dmidtextest.wad.zip
2012-12-18 21:58DuskDescription Updatedbug_revision_view_page.php?rev_id=3030#r3030
2012-12-26 16:34Torr SamahoNote Added: 0005565
2012-12-26 16:34Torr SamahoStatusneeds review => needs testing
2012-12-26 16:34Torr SamahoTarget Version => 1.1
2013-04-06 16:00ArcoNote Added: 0006251
2013-04-06 16:44DuskStatusneeds testing => resolved
2013-04-06 16:44DuskFixed in Version => 1.1
2013-04-06 16:44DuskResolutionopen => fixed
2018-09-30 20:18Blzut3Statusresolved => closed

Notes
(0005565)
Torr Samaho   
2012-12-26 16:34   
Looks fine, pulled. Should be tested in the next beta build.
(0006251)
Arco   
2013-04-06 16:00   
Works perfectly.