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ID | Project | Category | View Status | Date Submitted | Last Update |
0001180 | Zandronum | [All Projects] Bug | public | 2012-11-12 16:05 | 2013-09-27 10:39 |
|
Reporter | unknownna | |
Assigned To | Dusk | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | confirmed | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 1.0 | |
Target Version | | Fixed in Version | | |
|
Summary | 0001180: A_FastChase causes monsters to *teleport* if target dies online |
Description | I noticed this while testing Futur War. The monsters will start to *teleport* around. It looks very buggy. It happens if the target dies while the monster is thrusting itself around through A_FastChase. |
Steps To Reproduce | 1. zandronum -file fastchase_01.wad -host
2. Connect a client to the server and join the game.
3. Push the switch. An imp will appear.
4. Push the switch when you see the zombieman thrust itself. |
Additional Information | It seems to work fine in 98d.
Actor Test : ZombieMan 32767
{
Health 100
+FRIENDLY
States
{
Spawn:
POSS AB 10 A_Look
Loop
See:
POSS AABBCCDD 4 A_FastChase
Loop
Missile:
Stop
Pain:
Stop
Raise:
Stop
}
} Script 1 (Void)
{
SpawnSpot ("DoomImp", 1, 2, 0);
Suspend;
Thing_Remove (2);
} |
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Attached Files | fastchase_01.wad [^] (2,543 bytes) 2012-11-12 16:05 |
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