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IDProjectCategoryView StatusDate SubmittedLast Update
0001180Zandronum[All Projects] Bugpublic2012-11-12 16:052013-09-27 10:39
Reporterunknownna 
Assigned ToDusk 
PrioritynormalSeverityminorReproducibilityalways
StatusconfirmedResolutionopen 
PlatformOSOS Version
Product Version1.0 
Target VersionFixed in Version 
Summary0001180: A_FastChase causes monsters to *teleport* if target dies online
DescriptionI noticed this while testing Futur War. The monsters will start to *teleport* around. It looks very buggy. It happens if the target dies while the monster is thrusting itself around through A_FastChase.
Steps To Reproduce1. zandronum -file fastchase_01.wad -host
2. Connect a client to the server and join the game.
3. Push the switch. An imp will appear.
4. Push the switch when you see the zombieman thrust itself.
Additional InformationIt seems to work fine in 98d.

Actor Test : ZombieMan 32767
{
    Health 100
    +FRIENDLY
    States
    {
    Spawn:
        POSS AB 10 A_Look
        Loop
    See:
        POSS AABBCCDD 4 A_FastChase
        Loop
    Missile:
        Stop
    Pain:
        Stop
    Raise:
        Stop
    }
}
Script 1 (Void)
{
    SpawnSpot ("DoomImp", 1, 2, 0);
    Suspend;
    Thing_Remove (2);
}
Attached Files? file icon fastchase_01.wad [^] (2,543 bytes) 2012-11-12 16:05

- Relationships
child of 0000793closedDusk Hexen player bosses desync 

-  Notes
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- Issue History
Date Modified Username Field Change
2012-11-12 16:05 unknownna New Issue
2012-11-12 16:05 unknownna File Added: fastchase_01.wad
2012-11-12 16:05 unknownna Status new => confirmed
2012-11-12 16:11 unknownna Relationship added child of 0000793
2012-11-12 16:15 unknownna Additional Information Updated View Revisions
2012-11-12 21:59 Dusk Assigned To => Dusk
2012-11-12 21:59 Dusk Status confirmed => assigned
2013-09-27 10:39 Dusk Status assigned => confirmed






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