MantisBT - Zandronum
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0001180Zandronum[All Projects] Bugpublic2012-11-12 16:052013-09-27 10:39
unknownna 
Dusk 
normalminoralways
confirmedopen 
1.0 
 
0001180: A_FastChase causes monsters to *teleport* if target dies online
I noticed this while testing Futur War. The monsters will start to *teleport* around. It looks very buggy. It happens if the target dies while the monster is thrusting itself around through A_FastChase.
1. zandronum -file fastchase_01.wad -host
2. Connect a client to the server and join the game.
3. Push the switch. An imp will appear.
4. Push the switch when you see the zombieman thrust itself.
It seems to work fine in 98d.

Actor Test : ZombieMan 32767
{
    Health 100
    +FRIENDLY
    States
    {
    Spawn:
        POSS AB 10 A_Look
        Loop
    See:
        POSS AABBCCDD 4 A_FastChase
        Loop
    Missile:
        Stop
    Pain:
        Stop
    Raise:
        Stop
    }
}
Script 1 (Void)
{
    SpawnSpot ("DoomImp", 1, 2, 0);
    Suspend;
    Thing_Remove (2);
}
No tags attached.
child of 0000793closed Dusk Hexen player bosses desync 
? fastchase_01.wad (2,543) 2012-11-12 16:05
https://zandronum.com/tracker/file_download.php?file_id=883&type=bug
Issue History
2012-11-12 16:05unknownnaNew Issue
2012-11-12 16:05unknownnaFile Added: fastchase_01.wad
2012-11-12 16:05unknownnaStatusnew => confirmed
2012-11-12 16:11unknownnaRelationship addedchild of 0000793
2012-11-12 16:15unknownnaAdditional Information Updatedbug_revision_view_page.php?rev_id=2970#r2970
2012-11-12 21:59DuskAssigned To => Dusk
2012-11-12 21:59DuskStatusconfirmed => assigned
2013-09-27 10:39DuskStatusassigned => confirmed

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