MantisBT - Zandronum | ||||||||||
View Issue Details | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | |||||
0001180 | Zandronum | [All Projects] Bug | public | 2012-11-12 16:05 | 2013-09-27 10:39 | |||||
Reporter | unknownna | |||||||||
Assigned To | Dusk | |||||||||
Priority | normal | Severity | minor | Reproducibility | always | |||||
Status | confirmed | Resolution | open | |||||||
Platform | OS | OS Version | ||||||||
Product Version | 1.0 | |||||||||
Target Version | Fixed in Version | |||||||||
Summary | 0001180: A_FastChase causes monsters to *teleport* if target dies online | |||||||||
Description | I noticed this while testing Futur War. The monsters will start to *teleport* around. It looks very buggy. It happens if the target dies while the monster is thrusting itself around through A_FastChase. | |||||||||
Steps To Reproduce | 1. zandronum -file fastchase_01.wad -host 2. Connect a client to the server and join the game. 3. Push the switch. An imp will appear. 4. Push the switch when you see the zombieman thrust itself. | |||||||||
Additional Information | It seems to work fine in 98d.Actor Test : ZombieMan 32767 Script 1 (Void) | |||||||||
Tags | No tags attached. | |||||||||
Relationships |
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Attached Files | ![]() https://zandronum.com/tracker/file_download.php?file_id=883&type=bug | |||||||||
Issue History | ||||||||||
Date Modified | Username | Field | Change | |||||||
2012-11-12 16:05 | unknownna | New Issue | ||||||||
2012-11-12 16:05 | unknownna | File Added: fastchase_01.wad | ||||||||
2012-11-12 16:05 | unknownna | Status | new => confirmed | |||||||
2012-11-12 16:11 | unknownna | Relationship added | child of 0000793 | |||||||
2012-11-12 16:15 | unknownna | Additional Information Updated | bug_revision_view_page.php?rev_id=2970#r2970 | |||||||
2012-11-12 21:59 | Dusk | Assigned To | => Dusk | |||||||
2012-11-12 21:59 | Dusk | Status | confirmed => assigned | |||||||
2013-09-27 10:39 | Dusk | Status | assigned => confirmed |
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