View Revisions: Issue #1180 |
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Summary |
0001180: A_FastChase causes monsters to *teleport* if target dies online |
|
Revision |
2012-11-12 16:15 by unknownna |
|
Additional Information |
It seems to work fine in 98d.
Actor Test : ZombieMan 32767
{
Health 100
+FRIENDLY
States
{
Spawn:
POSS AB 10 A_Look
Loop
See:
POSS AABBCCDD 4 A_FastChase
Loop
Missile:
Stop
Pain:
Stop
Raise:
Stop
}
} Script 1 (Void)
{
SpawnSpot ("DoomImp", 1, 2, 0);
Suspend;
Thing_Remove (2);
} |
|
Revision |
2012-11-12 16:11 by unknownna |
|
Additional Information |
It seems to work fine in 98d.
Actor Test : ZombieMan 32767
{
Health 100
+FRIENDLY
States
{
Spawn:
POSS AB 10 A_Look
Loop
See:
POSS AABBCCDD 4 A_FastChase
Loop
Missile:
Stop
Pain:
Stop
Raise:
Stop
}
} |