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View Revisions: Issue #1180 All Revisions ] Back to Issue ]
Summary 0001180: A_FastChase causes monsters to *teleport* if target dies online
Revision 2012-11-12 16:15 by unknownna
Additional Information It seems to work fine in 98d.

Actor Test : ZombieMan 32767
{
    Health 100
    +FRIENDLY
    States
    {
    Spawn:
        POSS AB 10 A_Look
        Loop
    See:
        POSS AABBCCDD 4 A_FastChase
        Loop
    Missile:
        Stop
    Pain:
        Stop
    Raise:
        Stop
    }
}
Script 1 (Void)
{
    SpawnSpot ("DoomImp", 1, 2, 0);
    Suspend;
    Thing_Remove (2);
}
Revision 2012-11-12 16:11 by unknownna
Additional Information It seems to work fine in 98d.

Actor Test : ZombieMan 32767
{
    Health 100
    +FRIENDLY
    States
    {
    Spawn:
        POSS AB 10 A_Look
        Loop
    See:
        POSS AABBCCDD 4 A_FastChase
        Loop
    Missile:
        Stop
    Pain:
        Stop
    Raise:
        Stop
    }
}






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