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IDProjectCategoryView StatusDate SubmittedLast Update
0000118Zandronum[All Projects] Bugpublic2010-10-14 08:352018-09-30 23:43
ReporterDark-Assassin 
Assigned ToEdward-san 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version1.4Fixed in Version1.4 
Summary0000118: Announcer does not play sounds while in TimeFreeze
DescriptionSince the update of the timefreeze code, all sounds were muted. Thus it has also muted announcer sounds, which IMO should not be muted. The announcer even does not say "Time Freeze" anymore.
Attached Files

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-  Notes
User avatar (0000362)
unknownna (updater)
2010-10-14 08:45

You're right. It started to behave like this in 98a. It doesn't mute pick-up sounds for some reason.
User avatar (0000363)
Dark-Assassin (administrator)
2010-10-14 09:55

Well, This was something that was added to zdoom. There was a discussion about it somewhere. IMO it was fine and good when it was original, like in the trailer.
User avatar (0000373)
Cutman (reporter)
2010-10-15 15:22

All sounds except pickup sounds by the player are stopped I believe, even the music. I kinda like the effect though.
User avatar (0000387)
Torr Samaho (administrator)
2010-10-17 08:41

AFAIK this is the intended ZDoom behavior of the ZDoom revision Skulltag is using. Can somebody confirm this?
User avatar (0000432)
unknownna (updater)
2010-10-17 21:35

GZDoom 323 and 98c behave the same way from what I can tell. Pickup sounds aren't muted.

I do think that since the announcer is specific to Skulltag, it shouldn't be voided, at least not when announcing "Time Freeze!".
User avatar (0001124)
unknownna (updater)
2011-02-24 03:10

Chat sounds aren't muted in GZDoom 323 and ZDoom 2.5.0. They are muted in Skulltag 98x
User avatar (0011501)
Edward-san (developer)
2015-01-22 17:12
edited on: 2015-01-22 17:32

It's because in zdoom, chat sound call passes CHAN_VOICE | CHAN_UI (see d_net.cpp in DEM_SAY case of Net_DoCommand), while announcer and our chat pass just CHAN_VOICE.

this commit contains the fix. Tested offline, multiplayer emulated and online with two clients.

User avatar (0011525)
Torr Samaho (administrator)
2015-01-25 10:00

I added your fix.
User avatar (0011534)
cobalt (updater)
2015-01-25 11:46

Issue addressed by commit 0884d052b6ea: - Fixed: Since Skulltag 98a, chat and announcer stopped producing sounds in game during Time Freeze and in intermission after map exiting while Time Freeze was on (fixes 118).
Committed by edward_san [edward-san] on Thursday 22 January 2015 18:28:52

Changes in files:
 docs/zandronum-history.txt | 1 +
 src/announcer.cpp | 2 +-
 src/chat.cpp | 6 +++---
 3 files changed, 5 insertions(+), 4 deletions(-)
User avatar (0011619)
Marcaek (reporter)
2015-02-07 23:26

Seems to work here.

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- Issue History
Date Modified Username Field Change
2010-10-14 08:35 Dark-Assassin New Issue
2010-10-14 08:45 unknownna Note Added: 0000362
2010-10-14 09:55 Dark-Assassin Note Added: 0000363
2010-10-15 15:22 Cutman Note Added: 0000373
2010-10-17 08:41 Torr Samaho Note Added: 0000387
2010-10-17 08:41 Torr Samaho Status new => feedback
2010-10-17 21:35 unknownna Note Added: 0000432
2011-02-24 03:10 unknownna Note Added: 0001124
2012-06-09 13:22 Torr Samaho Category General => Bug
2015-01-22 17:12 Edward-san Note Added: 0011501
2015-01-22 17:12 Edward-san Note Edited: 0011501 View Revisions
2015-01-22 17:32 Edward-san Note Edited: 0011501 View Revisions
2015-01-22 17:32 Edward-san Assigned To => Edward-san
2015-01-22 17:32 Edward-san Status feedback => needs review
2015-01-25 10:00 Torr Samaho Note Added: 0011525
2015-01-25 10:00 Torr Samaho Status needs review => needs testing
2015-01-25 11:46 cobalt Target Version => 1.4
2015-01-25 11:46 cobalt Note Added: 0011534
2015-02-07 23:26 Marcaek Note Added: 0011619
2015-02-08 00:58 Dusk Status needs testing => resolved
2015-02-08 00:58 Dusk Fixed in Version => 1.4
2015-02-08 00:58 Dusk Resolution open => fixed
2018-09-30 23:43 Blzut3 Status resolved => closed






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