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You're right. It started to behave like this in 98a. It doesn't mute pick-up sounds for some reason. |
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Well, This was something that was added to zdoom. There was a discussion about it somewhere. IMO it was fine and good when it was original, like in the trailer. |
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(0000373)
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Cutman
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2010-10-15 15:22
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All sounds except pickup sounds by the player are stopped I believe, even the music. I kinda like the effect though. |
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AFAIK this is the intended ZDoom behavior of the ZDoom revision Skulltag is using. Can somebody confirm this? |
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GZDoom 323 and 98c behave the same way from what I can tell. Pickup sounds aren't muted.
I do think that since the announcer is specific to Skulltag, it shouldn't be voided, at least not when announcing "Time Freeze!". |
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Chat sounds aren't muted in GZDoom 323 and ZDoom 2.5.0. They are muted in Skulltag 98x |
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(0011501)
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Edward-san
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2015-01-22 17:12
(edited on: 2015-01-22 17:32) |
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It's because in zdoom, chat sound call passes CHAN_VOICE | CHAN_UI (see d_net.cpp in DEM_SAY case of Net_DoCommand), while announcer and our chat pass just CHAN_VOICE.
this commit contains the fix. Tested offline, multiplayer emulated and online with two clients.
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(0011534)
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cobalt
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2015-01-25 11:46
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